I cuncur with the above poster when it comes to the customization and photon arts. Really... the game's story even refers to inner harmony between the races (for the most part), so adding in race-dependant clothing and such would be pretty stupid considering the story itself.
Junon Wrote:- Dodgy Graphics. Although Sega say they are aware of the problem and working on a fix, there is often alot of slowdown. I got a new computer literally like 2 weeks ago - Dual Core Pentium, 2GB RAM, 512MB Graphics card... you get the idea. And Im still experiencing slow down, even with this hefty specced PC.
Just turn the Frame Skip down to 1 if you have it set to 0, and don't use 1024x768, use 800x600. Those two issues I find have the biggest effect on how smoothly the game runs... increasing my resolution causes the game to crawl on my Lappy, and setting the frame skip to 0 causes it to crawl a fair bit too. Resolution has by far the biggest impact on how smoothly the game runs, and frame skip is the second most demanding. I can barely see the difference between resolutions anyways, so do yourself a favour and turn it down a little bit.

The graphics are fine, you just need to not run it at the absolute maximum.
Junon Wrote:- Dodgy Graphics Part 2. The game doesnt feel as polished and tidy as other quality Sega games I've played, let alone Sonic Team. The game appears to me as if it was designed and built originally for the PS2, then ported over to XBOX 360, and the PC... Poorly - But apparently they're looking in to fixing this. The graphics arent especially bad, but they're nothing new, and the areas I havent found to be particually impressive either - They haven't wow'ed me like the first time I visited the Central Control Area in Episode II.
Who cares? PSO has significantly worse graphics yet you still enjoy it. Games aren't about flashy graphics as long as the gameplay is fun. If graphics is all one cares about, why go for a game designed for the PS2? You saw how long it took for PSU to come out, did you honestly want to wait an extra year or two just so they could revamp all the graphical coding and textues and models just to give you more eye-candy? I know I wouldn't want to.
As for the CCA comment... the only area I could consider under-detailed was the Raffon Meadows... but it's the first area, so it doesn't really matter too much. The areas are gorgeous in their own right and realistic (that's important.

). Also... you've been playing PSO how long? A bias is bound to develop from that causing you to immediately turn your nose down at anything trying to upstage your old favourite... it's human nature.
Junon Wrote:- Poor Controls. I know you could always get a control pad, but even so - the controls for PSU are very clumsy, why the hell isn't there any mouse support!? Also when typing text on PSU, the keyboard is very slow to respond, which is also hugely annoying. I'm not sure if I like the quick weapon/item select drop menu, it's a bit too fiddly - I'm sure it just takes some getting used to.
The new menu for weapons and items is actually very very good... IF you have a gamepad... it's a bit of a nuicense since a keyboard only allows you to hold so many buttons at once. PSU cannot be fully experienced with a keyboard, it's just not meant to be. I don't like mouse controls anyways for a game like this, they're more clumsy than the keyboard. XD
One further comment about the menu... I find 6 slots to be too few for items, if there were 10 or so, I'd be satisfied... but other than that, I highly prefer the new menu over the old one since I'm much less likely to activate something I didn't want to, and when I bring up the menu I KNOW what's going to be there... on PSO it was kinda ify due to having to mess around in the menu while getting pummeled, and it was still a bit slow.
Junon Wrote:- Feel & Sound. I dunno if I'm stuck on the nostalgia of PSO, but PSU doesn't feel as polished as PSO - as if it was rushed. Some of the musical scores are nice, such as when you are selecting which planet to visit, but the music simply does not compare to PSO's awesome score. Even the menus feel as if they have had little attention.
Definitely stuck on the "nostalgia". What your probably not used to hearing is beautiful, real, orchestrated music within a Phantasy Star soundtrack, instead of the synthesized stuff you're used to from PSO. The music itself is beautiful in every right, with each planet having a "personality" of sorts for its type of musical scores. The soundtrack shows obvious effort and is one of the best soundtracks I've heard in a long, long time. It's impressed me with every area I've gone into, and quite frankly, I find it miles better than the old PSO soundtrack.
As for the menus... Sega might've went just a wee bit too far with trying to compress all the in-game menu sizes. They're slightly clumsy, but are easy to get used to after a bit of playing. If I had one more button on my gamepad it'd be perfect though. It's just that sub-menu within the Character Data menu that I don't like very much.
In summary... try and push your PSO bias aside when picking up PSU... the game's different for a reason, and it is very enjoyable if you can toss aside your old preferences and biases. I may not have experienced online play yet, but my personal opinion on it is wait a bit. Online's rather far behind offline mode, so it'll be more fun when there's more to do.
The main cons of the game... the need for a constant internet connection even to play offline, that's just stupid, and it's not going to do any good other than making people angry... second, there's not enough offline play value. I had pretty well done everything after around 50 hours of offline play... that's not good, at all... the basic story of a lot of RPGs nowadays takes 50+ hours to finish without doing very many side-quests... Sega focused a bit too much on network mode and should've added a lot more on to the story and extra modes.
EDIT:
Junon Wrote:I know you can use Photon Arts in the middle of any combo, and that they change in levels, but it's not any real advancement over PSO's system - which is fine and enjoyable in itself, but it feels outdated when used in PSU.
I was just expecting the fighting to be a little bit more complex, such as learning multiple combos and using/stringing together whichever ones you liked and found most effective. Not being limited to 1 Photon Art per weapon basically.
I wouldn't class PSU as an MMORPG, just an ORPG Hack 'n' Slash. Which means 90% of the time you are going to spend whacking things. And for a game where the emphasis is mostly on combat, I feel that the battle system (for hunters anyway) is a little weak.
I was just hoping for something a little more imaginative and exciting in terms of battle mechanics from PSU.
I don't know about you... but I'd rather not learn ridiculous button combinations just so I can dance and prance around like a lunatic waving a weapon in obscene combos. This is a Phantasy Star game... not Street Fighter with shiny weapons.