06-02-2004, 09:01 PM
06-02-2004, 11:03 PM
Or a low level RA or FO
08-02-2004, 12:07 AM
Thesord Wrote:Don't worry,you'll only get slaughtered on Mines...(If your a Hu :p ).don't remind me. on hard they kept shooting my HU it made me very mad :mad:
08-02-2004, 12:14 AM
The problem in Ult. is that they fall down,so it gets annoying because u have to wait for them to get up so u can finally 'do it' :p .
08-02-2004, 01:13 AM
I heard that mines ULT is freaking hard.
08-02-2004, 03:23 AM
it is unless you know what you're doing.
08-02-2004, 03:38 AM
I devour Ultimate Mines...maybe it's because i know a lot of strategies! For one, HUs and RAs will have a much easier time using MECHGUNS. Believe it or not, because more hits= more chances to knock Gillchichs/Dubchichs down, usually on the 5-6th hit. Also, rifles are useful, since they can target them before they activate, but only use weak shots, since strong shots will push them back and you'll have to move up, activating the others. Now the Canabins...those are easy just go straight for them. Sinows, if you are a HU use Jellen/Zalure for a few reasons:
1. You can see them when they use their camoflauge
2. The Sinow Red's Shifta/Deband is like...lvl 6. So having something higher will prevent him from powering his buddies up
3. It just fricken helps! mwahaha
Now the most difficult enemy...THE BARANZ! Now there is a very SIMPLE solution to beating these guys. If you are in one of the darker rooms with little nooks in the walls, lure the Baranz to one. You may get hit once or twice, but if it's close enough, the missiles will ALWAYS hit the top of the nook, making you invincible to the almighty Baranz. Vol Opt....now you just have to kick his electronic bootay. Remember Ult Opt the first part uses all three elements, Foie, Gibarta, and Gizonde. and you must destory everything ot beat him. All the screens, all the zappers. The second part is harder, because hits do NOT stun it like it does in all other difficulties. So while your hitting it, it does what it would do as if you didn't hit it. Also, Ult Opt does NOT follow a pattern, one of the four actions will happen randomly, whether it be (heal, missile, heal, crusher) or some other pattern. It also has a new Crusher attack, sending some lasers around the room, stopping on you if you run into the lasers (like the first one, but it hits four places at once.) an easy way to avoid this new attack is to destroy the missile launcher. Getting in teh space where it was before puts you out of range of the lasers. WHEW! Yep that's about how a Spell Shop run goes....I hope this helps those who are having trouble in the mines!
EDIT (decswxaqz): Double post
Now you know why my HUmar has Twin Psychoguns! n_n though i could probably use soem other really accurate mechguns....o.o
1. You can see them when they use their camoflauge
2. The Sinow Red's Shifta/Deband is like...lvl 6. So having something higher will prevent him from powering his buddies up
3. It just fricken helps! mwahaha
Now the most difficult enemy...THE BARANZ! Now there is a very SIMPLE solution to beating these guys. If you are in one of the darker rooms with little nooks in the walls, lure the Baranz to one. You may get hit once or twice, but if it's close enough, the missiles will ALWAYS hit the top of the nook, making you invincible to the almighty Baranz. Vol Opt....now you just have to kick his electronic bootay. Remember Ult Opt the first part uses all three elements, Foie, Gibarta, and Gizonde. and you must destory everything ot beat him. All the screens, all the zappers. The second part is harder, because hits do NOT stun it like it does in all other difficulties. So while your hitting it, it does what it would do as if you didn't hit it. Also, Ult Opt does NOT follow a pattern, one of the four actions will happen randomly, whether it be (heal, missile, heal, crusher) or some other pattern. It also has a new Crusher attack, sending some lasers around the room, stopping on you if you run into the lasers (like the first one, but it hits four places at once.) an easy way to avoid this new attack is to destroy the missile launcher. Getting in teh space where it was before puts you out of range of the lasers. WHEW! Yep that's about how a Spell Shop run goes....I hope this helps those who are having trouble in the mines!
EDIT (decswxaqz): Double post
Now you know why my HUmar has Twin Psychoguns! n_n though i could probably use soem other really accurate mechguns....o.o
08-02-2004, 11:33 AM
Even with mechguns, they are very hard. If you are a HUmar (not sure about other classes) even at lvl 120, you will need a DEX mag to make sure you hit the robots. I have a lvl 80 DEX mag (was making 120 DEX mag) and still miss enemies on Ult >_<.
Zalure and Jellen are VERY useful for a lone ranger (erm Hunter I mean :p). You won't get knocked down as much and it won't do as much damage. But getting knocked down is sometimes useful. I've been stuck in a corner plenty of times and not getting knocked down means every attack hits me. With about 5 robots around me = instant death -.-
Zalure and Jellen are VERY useful for a lone ranger (erm Hunter I mean :p). You won't get knocked down as much and it won't do as much damage. But getting knocked down is sometimes useful. I've been stuck in a corner plenty of times and not getting knocked down means every attack hits me. With about 5 robots around me = instant death -.-
08-02-2004, 01:56 PM
if ur a RA get a frozen shooter ^_^ makes everything so much easier ^_^
08-02-2004, 02:24 PM
decswxaqz Wrote:Even with mechguns, they are very hard. If you are a HUmar (not sure about other classes) even at lvl 120, you will need a DEX mag to make sure you hit the robots. I have a lvl 80 DEX mag (was making 120 DEX mag) and still miss enemies on Ult >_<.
Zalure and Jellen are VERY useful for a lone ranger (erm Hunter I mean :p). You won't get knocked down as much and it won't do as much damage. But getting knocked down is sometimes useful. I've been stuck in a corner plenty of times and not getting knocked down means every attack hits me. With about 5 robots around me = instant death -.-
Since your not sure about others, I can explain. I've played with very Hunter class in the game. HUcaseals in your case luke would probobly only need 80 Dex instead f the 120 you were making, and they'd be fine in ultimate. Compared to HUmars, HUnewearls are the exact same, if not, a bit better or worse. HUcast, I don't even understand why you'd need Dex, they have hihg enough attack where you can get away without need Mechs. Unless you want the best mechs in the game. (I forget what they're are called but they aren't Vices Combats, Justices) Not really very helpfull to a HUcast... At least that's how it was for me.