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Phionex Rod

Requirments-
1000 mst
300 power


Added-
600 tp
300 mst
250 power
110 hp

Powers:
Powers up Foie-Rafoie, Grants,and Megid
Blood Flow
Type: Sword
Description: An ancient weapon forged with the users blood. Devilishly powerful, but sucks away health.
Special: Beserk (each hit takes 20% of health, does 3x damage of a heavy attack, cant kill yourself with it)
Stats:
ATP: +800
DEF: +70
ATA: +30
MST: +60
Requirements: ATP: 800

NOTES: Sucks away your health at the same rate as 'Soul Banish', but only when attacking. Hunter Only
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Scepter of Blood
Type: Rod
Description: An ancient weapon thats power is forged from the users blood. Increases mental strength at the cost of your TP
Special: Lv50 Deband at cost of 40% your total TP
Stats:
ATP: +250
DEF: +70
ATA: +30
MST: +150

Requirements: MST 500

NOTES: Sucks away your TP at the same rate as 'Soul Banish' drains HP, but only when attacking. Force only
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Blood Blaster
Type: Rifle
Description: An ancient weapon cast out from the users blood. Has crazy power, but slows the user down.
Special: Lv15 Megid, at cost of 10% of your HP (cannot kill yourself)
Stats:
ATP: +300
DEF: +70
ATA: +50
MST: +60

Requirments: ATA: 170

NOTES: Drains HP at same rate as 'Soul Banish', but only when attacking.
Megaphone Deluxe

Using the power of your voice project great sound waves to vanquish your foe.

Type: Shot
Req: 100 ac
Bonus: Atp +20, Ata +20.
Spec.: Havock

Or for something more interesting

Deadly Rose

A fine crafted whip with a handle that resembles a rose.

Type: Whip
Req: atp 800
Bonus: Atp +100, Dex -10, Evp +20
Special: Chance of instant kill
(The attack animation would be a four hit combo, the third strike hitting twice if pulled off succesfully)
I return with some rather nice biological guns. Fleshbag characters only.

Devourer
Type: Rifle
ATA required: 140
Stats boosted: ATP + 150, ATA + 55.
Special: Gush
Additional features: Works like a mechgun. Shots resemble the worm things surrounding Virus Armour Lafuteria. Fleshies only.
Description: This symbiotic gun-creature propels its living ammunition forward by utilising complex bio-electrical shocks.

Barbed Strangler
Type: Shot
ATA required: 157
Stats boosted: ATP + 160, ATA + 40, EVP - 40.
Special: Berserk
Additional features: Acts like an Inferno Bazooka. Cannot combo. Wide blast radius. Shot resembles a giant expanding blob of vines wrapped around a seed. Fleshies only.
Description: The strangler seed fired from this muscular tube grows to maturity in seconds and feasts on all nearby life.

Acid Spray
Type: Handgun
ATA required: 100
Stats boosted: ATP + 300
Special: Demon's
Additional features: Always hits regardless of ATA, behaves like a Spread Needle, cannot combo. Shot resembles a green liquid. >.>
Description: A symbiotic weapon-crature that expels acid from a gland in its body.
^_^ yay tyranid's weapons, always loved that army... though yeah they're all in several peices now thanks to my clumsy lil bro... that and in the loft since I haven't played for about four years o_o

I always loved using the devourer I could only imagine what fun it would be to watch a rappy being devoured... MWUAH HA HA HA HA!!! ¬_¬ think it's fun to send me flying huh? well how would you like to have a dinner invite with my wormy friends!!!

^_^ How about a Launcher that fires free floating mines... that EXPLODE on contact casting a heavy Rafoi damage on anything within it's radius friend or foe.
Spore Mines? Don't bank on it...
I wonder what a bomb glove would be like? Like in the Ratchet and Clank games, with the massive Mini-Nuke launcher thingy....

Bomb Glove
Cannot combo, attack launches a large bomb with a good blast radius. Paralyses enemies with special.

Nuke Launcher
Cannot combo, devastating radius of attack, immense power. HUmar and HUcast only. Can poison enemies with its special.
Chaos Break: Sword type
ATP needed: 999
Class restrictions: Only HUmar may use this weapon.
ATP: +???
ATA: +78
Description: Made from the energies of hatred and chaos, this weapon possesses incredible powers. It is said that darkness will boost it's power...
Special: ATP is determined on Beat time. If between 7:00am-6:00pm, ATP is 250. If 6:01pm-6:59am, ATP is 535. If used in a darkened room, ATP is doubled!
Gotta love how so many people are putting outrageous atp bonuses on their weapons...

Comical items:

Wax Lips
Guard unit

These novelty lips are a hit at any party

Bonuses: dfp+1 evp+1
Req: lvl 120
Special: greater chance of critical hit

Foam Hand
Claw

Cheer your way to victory with this large comical hand

Bonuses: atp+20 dex+10
Req: atp = 150
Special: Confuses enemy
Saciel Wrote:Gotta love how so many people are putting outrageous atp bonuses on their weapons...

Huh, my own has to be! It utilises the powers of darkness and chaos!
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