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For Arkz, two od those flying electric ones are good.
Orphen Wrote:You are evil! ><
Are you talking to me? Im not evil, dont make me cry! joke. I can take on Break, but that damn Tallow gets me with Heavy Pierce. I'll slap the fool in when I can get a strategy.
That's not an action disrupter. Action disrupter just blocks the effects of action cards such as techs.
Good point. How the hell did I get onto that subject? I didnt mean to actually. The one before Break keeps wiping out everything with Gizonde etc. Thats what I wanted with the Action Disruptor.
interesting now the question is does that work?
Any Rampage attack on an AC disruptor will cancel the damage, but not the target selection - i.e. the Rampage part of the attack.

So, Break himself casting Gizonde on you would do 3 damage (his base AP) to whatever you had equipped, providing you had at least 3 items out to trigger the 'Heavy' element of the Rampage.


But - Gizonde shouldn't bother you offline really, it's not a good idea to use more than 2 weapons at once. A 4-4, 5-3 or 6-2 cost equip arrangement is best.


If you're using a FO deck online make sure you add Club of Laconium (or Prophets of Motav if you have them) to counter AC disruptors via Ability Trap, or you're screwed.
I wish I still had my prophets of motav.
Orphen Wrote:I wish I still had my prophets of motav.
When did you lose it?
When I got rid of Orphen and overwrote him using Nova.
Another card combo is Sange + yasha card plus Hp attack. the wep gains AP instead of HP. Example w/ stifler

3 base ap + 10 hp =13 damage,
13/3=4.5 ap gained

and if you use rampage with this combo,
13 x # of targets=damage
4.5 x # of targets=ap gain.

this becomes really nasty, also, this can be done with hangun:milla (the female only one). this is if they don't block, so add a lock on 2 (or 3) to improve chances of getting the full damage. And after this is done the AP of S+Y can skyrocket to the max hp 10. so then it can have 10 ap and do 13 normally.
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