What are you expecting/wanting from the new Phantasy Star game?
I personally don't like the turn based method, the hack n slash fighting is what I think makes PSO such a fantastic game.
Obviously we all want new areas, monsters and weps, but what else? How many people would you want in a game?
I would love it to be on the GC, especially a I don't have BB!! :ponder:
See, I want the PSO formula. I want the character classes back (Within the realm of realism though; No FOcast/caseal), I want the same weapon types.
If it's turn-based, we need new combos, new weapon types, some new attack things (We don't need new techniques), new enemies (With some AI rather than programmed pattern, but that's not really a problem) and stuff.
The msot fun is just creating ^o^
Gynn Rei Wrote:Not Turn Based please.
real time battles all the way!
i would .. cry if it was turn-based.
what we want? the same as ep 1 and 2, just more and with better graphics, new wpns ect.
I'd prefer to see different combos and better enemy AI. Olga, Gal Gryphon, Del- type enemies and EP2 Sinows are ok, the other enemies have shite AIs.
Hey... Chaos bringers have good AI... not to mention they are SUPPOSED to be stupid enemies... I want more of EP 1&2 style gameplay, for the Gamecube/Revolution. Nintendo all the way!
I agree that we need more of the same in the Ep1/2 game play. An up-grade on the graphics would be nice, but that wouldn't bother me really.
I would love to see a lot more areas/bigger maps. We seem to be getting 4 per episode at the moment. The enemy AI would be really interesting though!
Mikaelus Wrote:Hey... Chaos bringers have good AI... not to mention they are SUPPOSED to be stupid enemies...
Their AI is only slightly more advanced than a Hildebear. Bringer AI goes a little bit like this...
"Ooh, something within charge range. Let me act like a spasticated bull and ram my face into a wall before farting out of my shoulders!"
"Oh goody, I've been hit enough times to go red! Let me rear up like a mentally-diseased horse and draw some fancy coloured lines around myself!"
"Ooh, I can shot my gun! Let me shoot like a drunken hippo and wait three seconds to regain consciousness afterwards!"
Get the idea?
I meant Real-time in my last post, obviously I really couldn't care less for animations in a turn-based game ^_^;;;
i wanna see real time combat, like in ep1and2, but more than just kind of 3-hit-combo for each weapon! more combos is what i want to see! and more people in one game will be good to.