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There is no paralysis trap, Steppenwolf, unless I am missing something.
Sorry, my mistake! I meant confusion traps :$ !
I prefer traps over magic for only two reasons.

1. Traps(like magic) will always hit their oppenent will ALWAYS inflict the status effect, depending on what trap you use. Whereas magic is a little to undependable when you want to inflict a status effect on an enemy.

2. Traps can help whole team from getting demolished by a creature(s). If anyone has played pw4 as an android or has played with an android. Then you know where I'm coming from...

All and all Traps and magic are neck and neck when it comes to usefullness, but traps overall can stop a creature in its tracks, or can cause to the creature to kill of its bretheren.
True. I still fondly remember the oft-repeated tale of the confused Rappy that decked a Hildelt.
mimas Wrote:True. I still fondly remember the oft-repeated tale of the confused Rappy that decked a Hildelt.
Tongue Always worth another telling!!! Tongue
Grants+FOmarl+Cacadeus= >j00
Magic all the way. Traps are only useful with : 1)dead rappies; 2)Hordes of enemies you can confuse or freeze.
Mikaelus Wrote:Magic all the way. Traps are only useful (with)...Hordes of enemies ....
Tongue Tongue Tongue Tongue
Teh EkwEE Wrote:Grants+FOmarl+Cacadeus= >j00

Grants = waste of TP.
Tongue
i still say Resta, Shifta, Deband, Zalure and Jellen > all traps
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