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ok i know white has a mag guide i used that for sato
but is there a certain mag i should make for if im with friends and stuff? if so plz tell me so i can make a perfect stat mag for that ty
~Ly
Well, if you're doing multiplayer then you'd probably want more POW because the enemies gain a pooload of DFP.

Raise a POW mag (it's also in the guide), but after step #7 raise DEX to an even number in the 30's (I'd say 36, Ramar's don't need much) using antidotes and/or antiparalysis. Then continue raising POW up until the mag is level 200.
ok thx white much appreciated now i gotta make em lol ^_^
One more thing: If you have a spare slot (who does?) and a God/Arm, you might want to make DEX closer to about 22 and just use the slot.
well since i used perfect mat's on him and perfect mag
what should i equip on him then white?
should i use god/arms till hes 200? or what?
a god/arm in the more difficult areas would probably do the trick so you dont miss much, but what i want on my RAMar is this:

god/ hp X2
god/body
god/power

that way he has plenty of hp, pow and dfp.
The God/HP's are nice, but God/Body is probably the second worst God/--- in the game (before God/Legs). The DFP boost really doesn't reduce the damage much, so it'd be better to have an HP, Power, or Arm in there instead.

When it comes to using slots or using Mag levels, God/Arm is the most effective (excluding God/Ability). I'll try to explain it:

God/Arm gives 15 ATA = 30 DEX
God/Power gives 50 ATP = 25 POW
God/Mind gives 40 MST = 20 MIND
God/Body gives 30 DFP = 30 DEF
God/Ablilty = 10 POW, 20 DEF, 10 MIND, 4 DEX

See? So God/Ability saves you 44 levels on the mag, God/Arm+Body save 30 (but Body sucks), Power saves 25 levels, and Mind saves 20. So to get the most out of a mag when combined with slots, you'd want to use the most effective slot items and then use mag levels for the lesser effective ones.

Sorry for ranting for so long. Tongue