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I know a good amount of japanese, and the japanese vocals are on the PS2 version... but for some reason they were missing from the GC versions of Heroes and Shadow. I blame it on the fact that the games were not supervised by Naka.
nellshini Wrote:1. Sonic is in there, but not as a main character. Also, the goal isn't to reach point B as fast as possible.
2. Rings are there, but they aren't emphasized at all. Also, losing rings is different, since you only lose 10 rings if you're hit, not all of them.
3. Actually the levels are pretty dark.
And that's a crappy checklist, since it doesnt involve gameplay at all
Dude... Have you played the eggman theme park level. My eyes still haven't recoverd!!!
personally i thought it was great.you get to be Shadow and you use guns and sign post to kill your enemies.thats just my opinion though.
the best part is the sign posts.
...I'm just not gonna ask. lol...
in the first level attack a signpost and you can use it as a weapon. AWESOME...
nellshini Wrote:I know a good amount of japanese, and the japanese vocals are on the PS2 version... but for some reason they were missing from the GC versions of Heroes and Shadow. I blame it on the fact that the games were not supervised by Naka.
blame it on the fact that sonicteam does a crappy job at compressing the game right. a cube disk has only space for 1,5 GB while you can put 4,5 GB on a PS2 / XB disk.
afaik, nintendo offers a few useful compression tools but that would mean you'd have to postprocess the cube ver of that game and recheck it which would take 2-4 more weeks.
its easier to cut a big chunk of data off it.
True, true. Guess I'll have to learn in other ways...*grumble mutter grumble*

In my opinoin there was a lot better work for the GC than PS2/ Xbox. Everything is better.
1) Graphics: They look so much better on the cube
2) 60Hz Mode: It works much more better on the cube.
3) Controls: Much more Smoother than the other consoles.
4) Camera: Just better... Much Better
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