DFP for the win.
hp is important for dfp is more imo. In ep.1 the only place youre too badly exposed to element attacks is ruins, with gran sorcerers, chaos bringers, and dark fallz. and mines with garanz, lazerz, canadine shocking... (all are eazy to avoid)
also not only hunters are exposed to pyshical attacks, what about melee forces? and forces get more pyshical attacks then you think... rangers are the only ones that shouldnt worry about pyshical attacks.
Sebastian Wrote:DFP for the win.
hp is important for dfp is more imo. In ep.1 the only place youre too badly exposed to element attacks is ruins, with gran sorcerers, chaos bringers, and dark fallz. and mines with garanz, lazerz, canadine shocking... (all are eazy to avoid)
also not only hunters are exposed to pyshical attacks, what about melee forces? and forces get more pyshical attacks then you think... rangers are the only ones that shouldnt worry about pyshical attacks.
So... Cave Ob Lily's just shoot... non-elemental megid right? >_>
Melee Forces don't get enough HP or DFP to survive, so are you going to boost DFP so you can live longer against physical attacks? But we'll just have to take a chance against those elemental based attacks right? If you had more HP... unlike androids, you can just cast Resta... it's not a big deal. I understand if you put more HP on an android, you have to use more mates... which is annoying, but in many other classes cases, unless your character gets alot of HP and little DFP, then you would worry about DFP... if both are less, what are you going to go for? >_> Go ahead, save yourself from Dark Bringer and his massive swing... But when you piss him off and he decides to beam you (which btw, his damage is set, so the only thing that saves you then is HP)... we'll see how much you appreciate your DFP then >_>
quite a lot when he swings at you 5 times for every beam. wow, lets die 5 times and boast about surving once, OR i could die once and boast about surving 5 times.
good stratergy....