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Full Version: how can androids and hunters
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sorry, how many things can you legitly keep in your inv? drop 20 in groups of 5 and have 10 in your inv then you have 30 mates. is it just me, or is everyone stupid?
Your calculation is correct jarl, but you cannot find or buy ANY healing items when you reach the boss level since there are no item boxes until you win, and YOU CANNOT PIPE UP OFFLINE!

Therefore, you have to settle for what you can carry-

10x Monomate
10x Dimate
10x Trimate
10x Star Atomizer

and Scape Dolls.

Which should be enough, admittedly.

Stupidity of either party aside, do you understand my argument jarl?
yes i do, but you dont understand mine!!

walk into the boss arena with:

10x Monomate
10x Dimate
10x Trimate
10x Star Atomizer

drop them all in groups of 5, unequip mag (to save synchro), die, buy more healing items, go down a TP, go into the boss, drop all the healing items in the arena again, die again, buy more healing items, go down to the boss and fight with 30 of every healing items. owned. (normally, dropping 10 di+tris+stars then going down with 10 di, tri+stars is enough)
jarl Wrote:unequip mag (to save synchro), die, buy
that's the part they did not understand.
but do you have to die everytime you have to fight a boss?
You must just be talking about Dreamcast versions because on Gamecube and Blue Burst the amount of healing items an Android can carry tends to be more than enough considering high android health and regen ability. If not you just level up a bit more. Plus, consider that this is an online game, a healer would be nice at times.

Considering blades, they're helpful more often than handguns. My level 129 HUnewearl does about 400 damage with a strong attack on the Caves (25%) but her Asukas do about 250 a weak hit, for five hits normally.

(s/s/s red handgun=1200)
(s/s/s asuka=2500)

and that's without percents. The Dreamcast was more a Rangers game, the Gamecube is more a Hunters game.
My HUcast (level.122)
has no problems beating dark Falz...

i use 8 trimates... 10 Dimates... 10 monomates... 3/4 Stars....
1 or 2 scape dolls...

i really don't see the point of all this dropping of items...
colohue Wrote:You must just be talking about Dreamcast versions because on Gamecube and Blue Burst the amount of healing items an Android can carry tends to be more than enough considering high android health and regen ability. If not you just level up a bit more. Plus, consider that this is an online game, a healer would be nice at times.

Considering blades, they're helpful more often than handguns. My level 129 HUnewearl does about 400 damage with a strong attack on the Caves (25%) but her Asukas do about 250 a weak hit, for five hits normally.

(s/s/s red handgun=1200)
(s/s/s asuka=2500)

and that's without percents. The Dreamcast was more a Rangers game, the Gamecube is more a Hunters game.
well, % make a huge diference in dreamcast, not even a double cannon can compare to my handgun or mechs, my dagger with 35% does less damage then my red handgun 40%.
but the blades are simply more dangerous, with guns i can think before i atack , i look to the criatures, i shot them, and then i walk to see if there is rare items, then i go to the next room, i do not walk like crazy in the room with a saber or a sword, too dangerous.
some people dont care that its dangerous, though.
with my hucast at lv59 v.hard flaz 10 of each was enouth. (stars and 2 scapes) just use mega hp upgrades (4 dragons or pipe for 4 gods) then to go medics to fully heal then own the boss. yes it was a hucast with lots of atp and hp anyway lolTongue
for my RAcast i didnt have a problem, thanks to the gush laser w/55 hit. h-s-s = 240 hp. i remember when i hit falz and it said HP+104. i whent mad, an d i was like 'kill kill kill!!'
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