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This is a friendly map competition for TimeSplitters: Future Perfect. I will be one of the map judges and I will attempt to get Playmaker in on the judging action.

Simple rules:
Quote:1. No Assault/Story mode maps.
2. No glitch maps. If any glitches are found, the map will be immediately disqualified.
3. One map per contestant.

To Submit a Map:
Quote:1. Post here and tell me your GamerTag, name of map, and recomended game modes.
2. Send me a Friend Request. (My GamerTag is in my sig.)
3. Send me the map recomendation. (Send me a pm if you are unsure how to do this.)

The Prizes:
Quote:First Place: Uber Bragging Rights
Second Place: Major Bragging Rights
Third Place: Bragging Rights

I will download your map and play-test it extensively. While play-testing online, I will be look in at the following criteria:
Quote:1. Gameplay: How much fun do people have on your map?
2. Ease of Movement: Do people get lost on the map a lot? Is the map easy to navigate?
3. Placement of Items: Are the spawn points, weapons, ammo, and health-and-armor well-placed?
4. Use of MapMaker features: Did you utilize doors, windows, buttons and vehicles? If so, are they well-placed? (In the case of vehicles, are they easy to navigate?)
4. Use of Lighting: Did your use of lighting add to the map in any way?
5. Complexity: Does your map effectivly utilize different levels or different arangements of tiles?

I will also be looking at your map in the MapMaker and judging it on:
Quote:1. Effective Use of Space: Does your map feel really large, yet not take up a lot of space in the MapMaker? If so, you get some points! (I am judging on this because extra space will allow you to easily make larger maps if you were to do so.)
2. Complexity: If your map looks complicated and well-thought out in the MapMaker, you get points! (This is to see just how good you are at visualizing the map mentaly as you are designing it.)

Finally, I will be judging you on:
Quote:1. Tile Set Selection: Does your map's tile set compliment the feel of the gameplay? (A horror map will go well with creepy gameplay.)
2. Lighting Effects: Does the lighting on the map compliment gamplay? (A dark level is god with creepy gameplay.)
3. Music: Does the music compliment the gameplay? (A quick song goes well with a fast-paced deathmatch map.)
4. Overall Look and Feel of the Map: Do the music, lighting, and tile set all compliment each other to give the map a certain tone?

The deadline for submitting maps is April 15 at 12:00 PM EST. I will not be too strict with this, but be as on-time as possible.

Current Competitors with Map Submissions:
Quote:Sadly, there are none right now, but check back soon!

(Please note that I am also running this in another forum.)
Sounds intruiging hmmmm ill try and make one with my spare time.
Go ahead and take your time. No news on if Playmaker is going to be a judge yet, but I am planing on making the deadine for submissions April 15 at 12:00 PM EST. (This should give some school-age competitors a week to really get to work on their map when they're out of school.) If you live in other places, and I get the map a bit late, I understand, but I won't be so forgiving after 12 hours.

I will attempt to be availible as much as possible during the week of April 9.

Thanks Lee!