09-08-2006, 04:20 PM
Your characters are pretty good besides the weapons that you need to change for something better. As an overall rating I would give you a 6/10.
Demon4ever Wrote:good besides the weapons that you need to change for something better.lolq.

Demon4ever Wrote:Your characters are pretty good besides the weapons that you need to change for something better. As an overall rating I would give you a 6/10.lolq. I'd love to see a thread for your characters. With 2 level 200's, it'd have to be good.
jarl Wrote:so red mechs are better than yas, and more reliable, but surely the range helps sometimes?No. 99% of the time, people use Yas9k at Mechgun range, but it makes me laugh real hard, so it's ok. Bringer's Rifle kills faster than Yas9k in Towers, so Yas9k truly is a terrible weapon.
Kefka Wrote:No. 99% of the time, people use Yas9k at Mechgun range, but it makes me laugh real hard, so it's ok. Bringer's Rifle kills faster than Yas9k in Towers, so Yas9k truly is a terrible weapon.Some people use it for "style." Even at Mechgun range, it is on par with the Red Mechgun. I already explained that.
whiteninja Wrote:Some people use it for "style." Even at Mechgun range, it is on par with the Red Mechgun. I already explained that.And you give Nomad a hard time, stylist. And Yas9k isn't on par with Red Mech. Unless you like huge variable ATP.
The Bringer's Rifle is also outclassed in Towers by a high hit% Demon's Laser, however, the Bringer's Rifle has style... so some people use that instead.
Saiffy Wrote:And you give Nomad a hard time, stylist. And Yas9k isn't on par with Red Mech. Unless you like huge variable ATP.40 ATP = 7 damage on a normal attack, 13 on a Heavy.
VulpesMundi Wrote:Does Shifta effect variable ATP?Still not a huge difference, but I'd prefer consitent damage over rifle range. Especially when, yeah, people who use Yas9k use them at mechgun range anyways
Yes. When casting a level 30 Shifta, a weapon with a variable ATP will gain roughly 47% of the variable difference on the maximum (Y) value. Lets assume a weapon has a default variable ATP of 90-100, which gives us a 10 ATP variance. If level 30 Shifta is cast on that character this weapon will gain an ATP bonus equal to roughly 47% of 10, or roughly a 5 ATP bonus. However, this bonus is only added to the maximum (Y) value of variable ATP. And thus our 90-100 variable ATP weapon will now do 90-105 variable ATP. I also assume this works in reverse with Jellen by reducing the maximum (Y) value, but not changing the minimum (X) value. However, I have not fully tested that as of yet. Also remember that different levels of Shifta will have a different resulting bonus.