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| Discussion on Beating Weenie Ark Decks |
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Posted by: UK Jester - 17-12-2004, 02:23 PM - Forum: Modes
- Replies (38)
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Ok people, lots of problems beating small cost Arkz creature decks if you are a Hunter.
I welcome all ideas but for starters I'll set out some ideas and theories on how to beat these decks or at least make life a little more balanced.
1) Never move into a corner, this makes the Arkz cost to corner you as low as 2 rather than 3 or 4. If an Arkz gets a low dice roll you can start manuvering towards them.
2) High movement Hunters are preferable IMO - they may lose some AP but against low cost creatures this may not be such a problem.
3) Roundslay is useful for killing lots of weenies quickly, and will give you quick dice bonuses. Cross Slay is a good substitute otherwise unless the Arkz player stacks other low cost creatures in every corner. I mention this seperately from point 6 as these 2 action cards are fairly easy to get hold of.
4) Companion is a must, especially if you don't have Action Disruptor items. Arkz Claw attacks with Attack 6, you Companion, you now have an escape route out of the circle of death. Counter or Counter+ are other viable defense cards although not as reliable. Any item that has Death Companion can also work effectively.
5) Try these fun Assist cards: Fly, Skip Set and Territory. They may be short term but they can also get you out of the circle of death or even better prevent 1 from happening. The mag Rati also Aerial Status.
6) Try these action cards to wipe out a load of low hp creatures - some more risky than others, and some far rarer than others sadly. Madness, Gifoie, Rabarta, Razonde, Earthquake, Explosion, Virus and Tempest.
7) To hell with the creatures, if you are high enough level or just plain lucky try frying the Arkz with Grants. Other lesser options are multiple hit long range weapons and techniques, but only if the Arkz is close enough.
8) Using Action Disruptor items is useful. God's Shield Genbu is IMO the best Action Disruptor against weenies. Also some weenies have Death Companion so an Ability Trap item like Club of Laconium can be useful.
9) Some weenie decks also utilise a couple of high cost creatures to deliver the finishing blows and speed the game up. If you are able to, avoid killing this creature as it will tie up points useable for low cost creatures that can surround you. Of course you will need some strong defence and good movement capabilities to get around the big brute, protect your equipment and finaly bash the Arkz.
Well, there you have my ideas on how to stop those annoying weenie decks that get you stuck for the whole 30 minutes. Of course my ideas do have some flaws. Lots of Episode 3 low cost creatures are N cards. The assist cards and lots of the Action cards are R cards or rarer. The defence cards are also nice but they cost 3 to 4 Action points, so unless you kill lots of creatures for the dice bonus you will probably be stuck with taking 3 attacks undefended to kill 1 creature.
Overall the Arkz weenie/spam/low cost deck is easy to build and a nightmare for your Hunter to beat. Good luck everyone.
Regards
UK Jester
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| Am I ready? |
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Posted by: ???UNKNOWN??? - 17-12-2004, 01:20 PM - Forum: Ranger
- Replies (6)
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Am I ready to fight barba ray in hard?
I'm a level 30 RAmar and my mag is kama with synchro 120, iq 59, def 14, pow 27, dex 14, mind 11. My weapon is a VARISTA and my shield is a solid shield. My armor is a hyper Frame with general/legs++ and Ogre/Power.
So am I ready to fight barba ray in hard (Or its remake in Temple)
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| Lego Star Wars..say what!? |
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Posted by: Double Edge - 17-12-2004, 08:59 AM - Forum: Gaming
- Replies (8)
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That's right, Eidos Interactive is going to be releasing a new game for the Playstation 2 on April 26, 2005 entitled Lego Star Wars. After reading any current information and checking out the 7 current screenshots for the game @ GameSpot here, post your thoughts.
It looks alright, I think, and perhaps I will pick up a copy when the time draws near.
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