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Interview with LiquidSpik...
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Drop Tables
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Fix Audio Skipping in PSO...
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Ephinea Steam Deck Setup
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Ephinea Font Setup
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Ephinea Gamepad Setup
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Forums Back Online!
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Anyone save the Ep1 C-mod...
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Ragol.co.uk is shutting d...
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| Ep3:Delesaber and dolmolm card |
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Posted by: Nicktendonick - 08-11-2004, 06:56 PM - Forum: Hacks & Cheats
- Replies (104)
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I saw the delesaber in the intro movie to ep3, and in a beta screenshot a dolmolm (Seabed monster), but when i checked the PSO guides I found they aren't in the game. After I found out there was a PSO Ep 1+2 source code that told what the drops can be and other stuff among those lines, I was wondering. Is there an EP3 source code out (I hope not) and in the unforunate case that there is, are the Dolmolm and Delesaber in the game like how PG:F and Red ring are (not released)? And am I breaking the fourm rules for asking this (If i am, i'll be happy to delete this thread)
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| Ragol.co.uk Card Referendum (theory only) |
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Posted by: Risu - 08-11-2004, 03:21 PM - Forum: Cards
- No Replies
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Most people know how the referendums work, but in case you don't -
ST have held 2 referendums for card changes, where the players vote for 5 cards to be strengthened and 5 to be weakened, the exact details of how this is done is left up to ST to decide. If you want to add how you'd do this, go for it....
So, if the next referendum was coming soon (which it isn't, this is purely hypothetical), what would you vote for? My choices:
Improve:
Guykild (Before: HP-5; After: HP-2)
Reversal (Before: Cost 4; After: Cost 3)
Acceleration (Before: Cost 4, AP=1; After: Cost 2, AP=2)
Drop (Before: Cost 2; After: Cost 1)
Snatch (Before: AP+0; After: AP+2)
Weaken:
Mine Brightness (Before: Cost 2; After: Cost 3)
Forest Rain (Before: Cost 2; After: Cost 3)
Ruin Darkness (Before: Cost 2; After: Cost 3)
Cave Wind (Before: Cost 2; After: Cost 3)
Attack = 6 (Before: Cost 2; After: Cost 3)
The weaken list is squarely targetted at making low-cost decks decks a little more expensive to play. My biggest problem with spam decks is how effective they are on a roll of 1-3, I don't think they should be crippled, just a bit more expensive to score reasonable damage.
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| Where are you |
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Posted by: Shade - 08-11-2004, 01:50 PM - Forum: Shadow Council
- Replies (111)
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After repeated complaints about me not being online a lot, I have decided to put up this thread to let everyone know when people will be online, and if they will be away for a while...
I am online usually at lunchtimes and on some weekends, depending on the access I get, and whether the school system can go a week without crashing...
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| Drop rate system |
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Posted by: Ria - 08-11-2004, 01:47 PM - Forum: Lobby
- Replies (22)
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Ok I think I heard somewhere, the machine picks a number and if it matchs a variable... well you get the idea. I forgot it now.
So can anyone explain the formula for the drop rate system, I want to see the insanse chance I have of finding a Nei's claw.
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| Exp |
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Posted by: cOoLdUdE - 08-11-2004, 01:09 PM - Forum: Lobby
- Replies (10)
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This is a stupid question but I feel that it will help me pace myself in lvlin up.
How much exp do u gain by the time u reach lvl 190?
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| A Couple of Questions |
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Posted by: Hero Chaos Chao - 08-11-2004, 02:16 AM - Forum: Items
- Replies (15)
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Hello Im New here and i want to know 2 things with 2 items i found
1. I found this wierd 11 star item from a PAL Rappy called Agito and i was wondering why would it have 11 stars for a weak atp weapon
2. i found another weapon called Proto Gen Gear something like that and it says the hp healing function isnt working how do i make it functional?
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