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| Jumps(and i dont my "Hops":P) |
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Posted by: Gotien - 04-11-2004, 01:11 PM - Forum: Hunter
- Replies (11)
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This is my first try at a guide so gimme a break....*breathes deep and gathers courage*
Jumps may seem like some basketball slang or street talk lingo but its just my way of a sucessful planning method set to bring any character from lvl 1 in normal to lvl 60 in ultimate using a series of 3 "Jumps" or factors that increase your characters fighting ability to match and surpass thee diffiiculty lvls, guarenteed! Though this is an advanced guide to complete a character in a resonable amount of time (i.e. need a certain character with a new Section ID in ultimate for a weapon you want and are impatient)and one must have some prerequisite items to accomplish this.
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Items you will need:
~at least one character in ultimate already(preferably of lvl 80+ however just in ultimate will do)
~DB sword (AUW 3067 , 3069 , 3070 , or 3077 )
~2 or more Dragon HP unit attachments
~Delsaber's Buster and Shield Of Delsaber
~Disk:jellen and Disk:zalure of lvl 10-15/ Disk hifta and Disk eband if using a Ranger of lvl 10-15(use all 4 disks if using a girl of either class and increase lvl to 10-20)
~an extra mag with some lvls in POW[optional]
~ogre/power or god/power[also optional]
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Depending on whether or not you have been playing for a while will determine how long the first few steps take(several tactics in battle to prevent you from getting hit will save you the delay of death and telepiping back for items)
1. First you will need to raise your characters stats to be able to use the DB Sword of your choosing(whichever sword you gave to the character) by doing no more then 3 or 4 runs of the forest and killing the dragon(yes kill him every time even at lvl 2 or 3) you should be at lvl 6 or 7. KILL EVERY MONSTER IN EVERY ROOM!!! I cannot stress that enough, experience is crucial to making the process run smoothly
2. You may or may not need to do step one depending on if you gave your character boosts from the beggining(lvled up mag, armor with slots and ogre/power, god/power, etc...) however once the character can use the DB Sword then proceed through the caves and mines with gereral ease, more like a knife though butter . The DB Sword is your first "Jump".
3. As you proceed through the stages pick up all the items you find and keep a stock of telepipes with you, if you dont feel confident you can clear the room without dieing then open a telepipe in or just outside a room that way you dont have to return all the way from the last teleporter. Also keep a look out for low lvl disks of the techniques in the list(jellen and zalure and all otehrs that apply to your situation) they may not do much now but it will pass the time and may provide some confidence in battle.
4. If you gave your character Angel/mind, God/mind, etc... then just equip them to the character and use the techniques to futher advance your slaughtering capabilities, if not then raise your mag along the way and keep an eye on your stats so that when they meet the requirements of the disks use them as it will be helpful near the end of the guide.
5. By the time you reach the ruin you should be at least lvl 14, if not then continue to do ruin runs and mission till you are, you need to be lvl 16 to kill Dark Falz with a Dragon/Hp or God/Hp or lvl 18+ without(the only tactic needed is to dodge the attacks, kill the drones, and dont die in one hit)
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6. Repeat the steps above in Hard mode until you are lvl 30 with HP boosts or lvl 38 without them(2 or more HP boosts required for Hard) Watch out for Dark Falz 3rd Form! consult guides or forum threads to find stratagies to defeat him this time with little trouble)
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7. Very Hard difficulty gets tricky, you are no doubt very under lvled out numbered, the monsters are faster, hit harder and your HP isnt sufficient, so move quick and use every trick in the book to avoid death or any other set backs you may encounter along the way. The monsters are faster, not smarter
8. You will need to do several runs through the forest(5-10 at least) untill you are lvl 40, use your techniques which should be about lvl 10 now and you should slowly see the tables turn on your enemies. The techniques are your second "Jump".
9. The caves will get long and boring here as the sharks must be taken down one by one with decent amount of time and they come in swarms however hang in there, push through to the boss and kick his a$$(not an easy task this time) DONT FORGET THE HP BOOSTS AND A TELEPIPE! if you set a telepipe outside the boss's teleport then if you die you can return directly to it, saving lots of dead time.
10. By this time if your mag isnt lvl 200 then double time it and raise that baby up! pick an area to lvl and go for it(more than likely DEX and POW balanced so your fighting capabilities advance equally.... missing sux )
11. Mines are a breeze as the gillichic are easily knocked over and the other enemies dont attack forcefully enough to be more than to be annoying. Also if you havent been using the Delsaber's Buster then equip that as it is have the "Jump" and when you hit lvl 43 put on the shield to complete the final "Jump", the ruins should be easy once you get to lvl 46+. Always remember to use the tequniques and tactics to overcome the power gap in the ruins.
12. Dark Falz is no joke this time, dont try to defeat him before lvl 55+ unless you want a challenge, his attacks are still the same but he's on PCP and he's got you in his sites[figuatively, of course] Once lvl 55 head through the ruins one more time with your techniques and your Delsaber limbs(dont tell the animal protection agency.....) and finish off Dark Falz as quickly as possibly.
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13. Unfortunatly you cant handle Ultimate with a lvl 60 or below char so lvling will be no easy task now, however after a few missions and your first run thorugh the forest you can gain 1-2 lvls per forest run and it will get easier every time you do it.
14. Now you have your new character on ultimate! YAY! When done correctally this process takes no more then 30hrs and can be spanned over 3-5 days for all the working people out there. Hope this guide works for you as it has for me. (I've done it a total or 6 times flawlessly so any proplems just tell me)
email at [email protected]
or IM me, my Screen Name for Yahoo msger is Deeper92 (who wouldve guessed that... )
Enjoy PSO and I hope to see you online!
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| Mega drive games |
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Posted by: Dkgamer - 04-11-2004, 10:38 AM - Forum: Gaming
- Replies (4)
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I just bought a mega drive (ive been looking for one for ages), but games are pretty hard to find. Does anyone know where to find mega drive games?
(i lve in the UK btw)
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| any special mag and all but mst maxed guide |
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Posted by: whiteninja - 04-11-2004, 05:00 AM - Forum: Hunter
- Replies (4)
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If you use a HUmar character I have a way for you to get any of the 9 special mags that would have great stats for your character and allow you to max several stats:
1. get a mag
2. feed it monomates until lvl 9 and 1/2
3. give it to any kind of ranger (ID and class don't matter) and feed it the last one or two monomates so that it evovles to Kalki and leans Estella, your HUmar or whoever is feeding it can take it back afterward
4. feed it antidotes, at lvl 30: DEF should be 5, POW 10, DEX 15, and MIND 0
5. at level 35 any kind of hunter must have the mag so that it evolves to Marutah and learns Pilla
6. continue to feed it antidotes, at lvl 46 DEF should be 5, POW 14, DEX 27 and MIND 0
7. at lvl 49 and 1/2 give the mag to a Virdia, Skyly, Purplenum, Redria or Yellowbooze hunter, if you are one of those types don't worry about; it feed it to lvl 50 with an antidote and you will get Illa and the Mylla & Youlla attack
this part gets tricky because depending on you ID and you mag levels the mag types could be different and therefore how each item affects them could be different so either antidotes or antiparaylsis will make DEX rise
Asparas, Vayu, Varaha, Ushasu, Kama, Kaitabha, Kumara, Bhirava take antidotes for DEX
Ila, Garuda, Sita, Soma, Durga, Nandin, Yaksa, Ribhava take antiparalysis for DEX
Andhaka, Kabanda, Naga, Naraka, Bana, Marica, Mahu, Ravana take a pattern of antiparalysis, antidote, antiparalysis, antidoe, antiparalysis, antidote, etc.
8. raise the DEX to 40
9. use dimates to raise POW to 40 (DEF is still 5 and MIND is 0 still )
now depending on what special mag you want there are different procedures again
Deva, Savitri, Pushan, Rukmin, Nidra, Sato - do procedure A
Rati, Diwari, Bhima - do procedure B
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10A. raise POW to 50 and DEX to 44
11A. make a character that is Virdia, Bluefull, Redria, or Whitill and the correct gender and class for that mag (see below)
Deva - male hunter
Savitri - female hunter
Pushan - male ranger
Rukmin - female ranger
Nidra - male force
Sato -female force
12A. after giving the mag to the proper gender, class, and ID character raise the DEX one more level, the mag will evolve to a special mag with a yellow name and it will be a red box item
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10B. raise the DEX to 50 and the POW to 44
11B. make a Skyly, Pinkal, of Yellowbooze character with the correct gender and class for that mag
Rati - male hunter
Diwari - female ranger
Bhima - female force
12B. after giving the mag to the proper gender, class, and ID character raise the POW one more level, the mag will evolve to a special mag with a yellow name and it will be a red box item
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You ought to have a special mag right now with POW being 50 or 45, DEX being 45 or 50 and DEF being 5, the mag is level 100.
13. feed it trimates until the DEF is 6 (POW will rise too but don't worry)
14. use antidotes until DEX is 52 (POW will rise again)
15. use dimates until the POW is 142
This is the best way I have found to get any special HUmar mag and max out the stats with him. To max out the stats use the following materials too:
85 power - maxed 1397
76 defense - max at 579
37 evade - maxed at 756
45 luck - maxed at 100
8 mind - leftovers
the accuracy is maxed by the mag at 200
So the only thing you don't max with this is the MST (over 200 off) but HUmars don't really need that.
I have done this already and gotten the nine special mags and I know it'll work if you do it right.
If you have already given your HUmar a lot of materials and you think you exceded the numbers I gave and your HUmar is lower than level 80 it would be worth it to save you good items in another file and restart the HUmar. If you have used materials but not gone past these numbers wait until level 200 before you use any more and then you can make sure you use only what you need to max out your stats.
I may eventually make things for other classes and when I do I will post them too. I am currently trying to make mags for my FOnewearl but I can only max her MST (which is most important).
These mags require to be fed around 750 items and that's 250 feedings. This will take about 20 hours of play and 250,000 meseta per mag.
I am Patrick Donnelly and it took me several hours to think of these things so don't steal the credit.
If there you have some big problems you can email me at [email protected] but I'll don't have the online so I can't play with you or give out freebees.
BUT THERE'S ONE LAST STEP!!!
16. say: "Thanks, this helped me alot."
Your welcome.
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| Question on Quests |
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Posted by: Dion Decross - 04-11-2004, 03:19 AM - Forum: Modes
- Replies (2)
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I'm new here but not new to PSO, well, I never played online at least...
Well in a thread here i heared of The Regal Ring (or something like that) Being involved into the Sue/Bernie/Kireek Sub Plots. Please tell me how so?
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| Section IDs for FOs |
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Posted by: Arthas_Zero - 04-11-2004, 02:21 AM - Forum: Force
- Replies (20)
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As many of you have read from my sig, I made myself a FO with a Yellowboze section ID. I decided to look at the drop rates, and they seem to have some good FO items, such as Holy Ray. Was this a good ID for my Force? I thought it was, but I'm kinda thinking twice about the decision.
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