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PSO changes - Printable Version +- Forums (https://forums.ragol.co.uk) +-- Forum: Phantasy Star (https://forums.ragol.co.uk/forumdisplay.php?fid=7) +--- Forum: Phantasy Star Online (https://forums.ragol.co.uk/forumdisplay.php?fid=64) +--- Thread: PSO changes (/showthread.php?tid=905) |
PSO changes - Thesord - 25-11-2003 Good idea,maybe the movement like LOTR? PSO changes - Serpent7 - 25-11-2003 Perhaps weapon strength could go up with level? PSO changes - Keako - 26-11-2003 Few words.... way more space on pioneer 2. Man, you see the place 100 times and you get bored of it.... PSO changes - Issac - 26-11-2003 You should be able to do lots more thing than they put in, like jumping, more combos, being able to do many, MANY more things. Let us just hope PSO gets better and better...
PSO changes - Ramsey - 26-11-2003 Better Server Quality (That means more EFFECTIVE Anti Cheating measures) Different lobby designs (the only difference is the color and things on the side) Frequent Updates with quests More levels Level Editor PSO changes - Aaron_Blitzmage - 26-11-2003 A level editor would mess up a lot of things. PSO changes - Neo1989 - 26-11-2003 Level Editors are hard to put into games like this. Mabye a senario builder would be better you just what area your going to use and the server creates one for you while you use a list to specify amount of enemies and objective. PSO changes - death angel - 26-11-2003 what about the tecks an u av to buy combos PSO changes - Ash L-M - 26-11-2003 Sounda good enough for a force. I would like more norm combo's and elemental properties in weapons without the special attack. PSO changes - Ivan - 26-11-2003 Actually a level editor wouldnt be hard if it would on go as far as offline. It may take years just to make it compatible online, and yet, still have a stable connection |