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PSO changes - Printable Version +- Forums (https://forums.ragol.co.uk) +-- Forum: Phantasy Star (https://forums.ragol.co.uk/forumdisplay.php?fid=7) +--- Forum: Phantasy Star Online (https://forums.ragol.co.uk/forumdisplay.php?fid=64) +--- Thread: PSO changes (/showthread.php?tid=905) |
PSO changes - Issac - 01-12-2003 Yeah, but thats only ep.II and its their easy. It should be like a seperate warp and the thing should be stronger. I would make the enemys different in each mode. PSO changes - Schoichet - 01-12-2003 like a boss in between lvls? EX: Forest 1 -> Sub-Boss -> Forest 2 -> Boss PSO changes - Serpent7 - 01-12-2003 Maybe a sub-boss guarding the proper boss's teleporter... PSO changes - Ivan - 01-12-2003 Not a bad idea
PSO changes - Issac - 02-12-2003 So far we have: A few different theories... Running FASTER! Jumping... Longer/Better Combos Cooler looking weps. Sub-Bosses Did I miss anything? PSO changes - Keako - 02-12-2003 Yes u forget the more room on Pioneer 2 PSO changes - Serpent7 - 02-12-2003 OK- someone tell me- can you download new levels online? Not just new quests- actual levels like the ruins etc.? Cause if not that's an idea... PSO changes - Keako - 03-12-2003 I think they should have made mini games PSO changes - Schoichet - 05-12-2003 thay have mini games PSO changes - Keako - 05-12-2003 Offline? |