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A Hunter Using Magic & Guns - Printable Version +- Forums (https://forums.ragol.co.uk) +-- Forum: Archives (https://forums.ragol.co.uk/forumdisplay.php?fid=8) +--- Forum: Archived Forums (https://forums.ragol.co.uk/forumdisplay.php?fid=67) +---- Forum: Phantasy Star Online (https://forums.ragol.co.uk/forumdisplay.php?fid=68) +----- Forum: Episodes 1 & 2 and Blue Burst (https://forums.ragol.co.uk/forumdisplay.php?fid=13) +------ Forum: Hunters Guild (https://forums.ragol.co.uk/forumdisplay.php?fid=31) +------- Forum: Hunter (https://forums.ragol.co.uk/forumdisplay.php?fid=41) +------- Thread: A Hunter Using Magic & Guns (/showthread.php?tid=3361) Pages:
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A Hunter Using Magic & Guns - mimas - 23-10-2004 ...One slight error with that (well, two if you count the magic business): You say to use techs to raise stats, and you also mention the name HUmasr. Do you mean HUnewearl, as HUmar cannot use Shifta and Deband? A Hunter Using Magic & Guns - Khan - 23-10-2004 Uh is it different on the Episode 1 and 2 because i can use it on Version 2 for the DC. He can use every magic ability. A Hunter Using Magic & Guns - Red XIII - 29-10-2004 Its lik mashing all three classes together but it has graet advantages u have high level shifta and deband and u can range ur attacks but it all up to u
A Hunter Using Magic & Guns - IceTitan - 29-10-2004 In Ep1&2 the Race/Class are balanced. Making Humar and Ramar's kind of the balanced out of the group. Not to great but not too bad either. Nice beginner character IMO. For Raw tech power and melee combat you take a Hunewearl. They can be really destructive if you build their mag/mats properly. And Raw Tech/Range power you make a Ramarl. And for just pure Tech madness you make forces. No more Grants and Megiding with Hunters. A Hunter Using Magic & Guns - Gynn Rei - 30-10-2004 It's nice to rumble the Forest with my RAmarl once in a while... good thing I've got Red and Yellow Merge. |