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Discussion on Beating Weenie Ark Decks - Printable Version +- Forums (https://forums.ragol.co.uk) +-- Forum: Archives (https://forums.ragol.co.uk/forumdisplay.php?fid=8) +--- Forum: Archived Forums (https://forums.ragol.co.uk/forumdisplay.php?fid=67) +---- Forum: Phantasy Star Online (https://forums.ragol.co.uk/forumdisplay.php?fid=68) +----- Forum: Episode III (https://forums.ragol.co.uk/forumdisplay.php?fid=12) +------ Forum: Battle, Tournament & Quest Modes (https://forums.ragol.co.uk/forumdisplay.php?fid=32) +------ Thread: Discussion on Beating Weenie Ark Decks (/showthread.php?tid=4656) |
Discussion on Beating Weenie Ark Decks - immeyourenot - 19-12-2004 Don't forget that the Rati mag can also be useful for a force, since then they can't stop you like they can Fly. Discussion on Beating Weenie Ark Decks - Shadamoo - 27-12-2004 I find Cross Slay to be useful against these kind of decks. I dont have Round Slay, but I bet it would be better though. My little brother played a deck of Canadines against me once, so I found that Madness card to be useful. Wiped the buggers out in no time. Any card that can strike more than the space in front is usually useful for me, or twin swords are good as well. Im just giving my own experience here, its probably bull to most of you. Discussion on Beating Weenie Ark Decks - Risu - 28-12-2004 Shadamoo Wrote:I find Cross Slay to be useful against these kind of decks. I dont have Round Slay, but I bet it would be better though. Yep, Round Slay's in the deck, but if you don't have, Cross Slay is a good alternative. Madness is a bad idea though. Rati - HP's far too low for the cost hassle. Discussion on Beating Weenie Ark Decks - Shadamoo - 28-12-2004 Heh, after I posted that, I played Ep 3 and got Round Slay. lol! Its a really good card, but I use Cross Slay more as: I only have 1 Round Slay, and Cross Slay uses 1 less action point. But they are both in my leading decks that I use. I know Madness is a bad idea, but it was the only thing that allowed me to make a massive (I mean 2 HP attack ) assault on the 3 Canadines that had cornered me.
Discussion on Beating Weenie Ark Decks - twinbanj - 04-02-2005 I find roundslay far more useful than crossslay. 1 more point for 4 more squares and 1 more attack. Pretty good deal. I also prefer roundslays card art. Discussion on Beating Weenie Ark Decks - Shadamoo - 07-02-2005 Lol. Theres a card called 'Tornado' that kills all cards 3 cost or lower, I think. You should play that if you can get it. Discussion on Beating Weenie Ark Decks - immeyourenot - 28-02-2005 Yeah, tornado is good, but its expensive & its S rank, virus is much more reliable, so they might be able to save, maybe 2 at most, thats still 4 or 5 dead, at 3points! Discussion on Beating Weenie Ark Decks - Forge - 15-03-2005 Never use Madness with Hunters- it's just not good enough. I prefer Round Slay over Cross Slay any day. It hits everything around you, which is useful for when they have backups. Plus, the extra one damage is useful. I'd also run Skip Draw and play a heavy combo deck that doesn't need to draw once you've got the combo out. Perhaps Flowen's Sword + Shield combo. Although, I must admit that I do enjoy playing a semi-spam deck that plays Claws and Madness, and Al Rappies, Concentrate and techs. But I always have a massive finisher such as a Dark Belra or Chaos Sorcerer. Discussion on Beating Weenie Ark Decks - Fabo Craven - 22-03-2005 i cometimes use spam decks on the computer controlled characters, but its ust too cheap to use on a human. What would happen if two people used spam decks on each other? Discussion on Beating Weenie Ark Decks - Phytress - 10-05-2005 lol who suggested madness with a hunter! XD XD XD tornado is very good but its impossible to predict an oppenents deck virus can hit your own items if using a 5/3 deck. Explosion is a no no for basic items.. explosion isnt + ?? ap.. its EQUALS = ?? ap meaning at most in one turn it can do 2 damage to the field... you may say thats worth it but it costs 5 and it takes two explosions to be on the field at the same time to do 2 damage to everything on oppenents side what IS good with explosion however is just h&25 justices set a dice fever and use exploion now for those of you who suck at ep3.. that makes it so that everything on the other side (oppenents) gets frozen.. how? let me explain justices- roll a 5 and enemy gets frozen fever- makes you roll a 5 (effect and turn) explosion- makes your target everything on the other side and if you feel like being a cheap basterd and you KNOW your going up against spammers then use a vivi deck. Its beatable yes but it is annoying as ____. components of a vivi deck- rumpkin - 5 cost divinity barrier - 3 cost chao+ - 2 cost i think grants - 6 cost charities... 3 of them - 2 cost fever - 3 cost techs- ALOT of def { -weakness -resist -tp -protect -and such } i didnt say how many of each because everyone has a different amount of cards at their disposal im too lazy to explain the deck though o.o |