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Official Topic: Phantasy Star Universe! Brand New Game! - Printable Version

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Official Topic: Phantasy Star Universe! Brand New Game! - Anti Hacker - 14-12-2004

Yeah good attempt at staying on topic there guys! lol, still i tink your trying... What about some kind of reckless rush attack for a hunter? Forces should actually be able to teleport a certain distance (dependant on their TP). As for randers they should be given a more interesting combo style rather than "*shoot, shoot shoot*. Oh look! this gun makes a different noise!"
I think the first person scope was a great idea. Head shots on enemies always score critical hits? :O


Official Topic: Phantasy Star Universe! Brand New Game! - Scott Bull - 14-12-2004

What about Monests and such, they don't have heads.

What about telekenesis for a Force.

Or what about instead of people hacking the TJS, people could hack, THE SCHWARTZ, lol.


Official Topic: Phantasy Star Universe! Brand New Game! - Anti Hacker - 15-12-2004

What about no hacking at all? For some enemies a guess you couldnt do the headshots thing. Maybe enemies wold all have a critical location on them (so the monest would have its bulge as its critical location). Who is to say they will use the same enemies anyway? I think a first person aspect would be great because being a ranger would require more player skill and would be less dependent on having a 'strong character'. Telekenisis would be cool. Maybe forces should be able to do more status attacks (like a poison and a rooted to the spot spell). I think combos for hunters should be extended. It should be less a case of "this weapon can do a longer combo" and more a cose of "can i pull of this combo with this weapon". The attack style is to restricted. Some soul calibur II type combos it what im after here, but the further that way you go the further you leave the RPG element of the game behind. It's all about compremise... Smile


Official Topic: Phantasy Star Universe! Brand New Game! - Scott Bull - 16-12-2004

There is a roooted to the spot spell, if you're lucky, with attacks like Razonde, you can paralyse some opponents.

The only way you'll stop hacking is if Sega includes a fail-safe device to check for other devices as well as hacked weapons, (as well as not banning any weapons).


Official Topic: Phantasy Star Universe! Brand New Game! - Anti Hacker - 16-12-2004

Obviously what i meant was a spell that only has that effect! and if game data is stored server side (like on runescape) hacking is far harder. It can be don if they put in the effort, come on ST!


Official Topic: Phantasy Star Universe! Brand New Game! - Scott Bull - 16-12-2004

Sega, put in an effort, it seems to me that by playing PSO recently, after all this time they're still afraid to admit that they've lost control.

I just hope the new PSO game has GM's on it like Blue Burst, (a chating detection system would be of benefit too, eg. if a char has above 100% stats on their character, such as 110% of the maximum possible HP count for their character).


Official Topic: Phantasy Star Universe! Brand New Game! - Teh EkwEE - 17-12-2004

Indeed Sega must snuff out teh hax0rs where they start. I can't wait for the new modes of transportation also. The hoverboard in the trailer is really cool. It looks like we'll finally get something faster than our own feet to travel with. That also means free exploration. Could you imagine scaling the cliffs in Gal De Val island. It would be breathtaking and I don't use words like that often. But you see the scenery that ST limits us to, and then you imagine if you could find your own vantage point the highest point on the island ect. ect. *shudders*:O


Official Topic: Phantasy Star Universe! Brand New Game! - Scott Bull - 17-12-2004

Jet packs, would be cool, lol, nah, but a way to climb walls and cliffs would be cool, or perhaps equipping weapons in both hands, (except 2-handed weapons), you could have a Varista in one hand and a Elysion in the other, (yes, I know that some characters use them as 2-handed weps, but Sega could diversify).

Also, what about being able to ride some of the creatures, (as a variant to horses and the like).

Lastly, what about being able to create your own ships, (eg. like a private conference in Yapoo IM, where you can only enter if invited), that way, if you don't like the company in the ship you're in, you don't have to make a game and PW it just for 5 minutes silence while you're waiting for your mate to come online.


Official Topic: Phantasy Star Universe! Brand New Game! - Faulkie - 18-12-2004

Whoever said the Ranger FPS idea, maybe with Forces you'd have to time it right or something to do more damage, or for a greater chance to poison/paralyse/whatever the enemy, and that would add more skill to forces. Also, if the Hunter combos were harder to pull off, it would all be even. Big Grin


Official Topic: Phantasy Star Universe! Brand New Game! - Teh EkwEE - 18-12-2004

Perhaps, you have to balance it though to where when you go into FPS mode the lower your accuracy the more your shots vere off course or something. Something to balance it out in battle mode because rangers could snipe off hunters before they even reach them. The force idea is alright but it sounds a lot like Sudeki which.....well, blew.