![]() |
|
negative %'s on weapons - Printable Version +- Ragol.co.uk Forums (https://forums.ragol.co.uk) +-- Forum: Phantasy Star Online (https://forums.ragol.co.uk/forumdisplay.php?fid=77) +--- Forum: Items (https://forums.ragol.co.uk/forumdisplay.php?fid=30) +--- Thread: negative %'s on weapons (/showthread.php?tid=4870) |
negative %'s on weapons - whiteninja - 14-01-2005 do you actually know how much a % increases/decreases damage? becuase i was looking at some weapons with and without %'s and they weren't doing that much more with even a 50% bonus negative %'s on weapons - Hrith - 14-01-2005 % affect the weapon's ATP, so if your weapon has low ATP (mechgun, needle, etc.) % won't change damage much, but if the weapon has high ATP (melee weapons), you will see a difference more easily. But well, IMO, % are only really useful on hit% For % to be really useful, you would need over 60% on a weapon with 700 ATP or more, heh. negative %'s on weapons - Vincent Rayne - 14-01-2005 i have a justy with 15 percent on the hit... i gained i beleive 30 more ATA than with my old justy... negative %'s on weapons - whiteninja - 15-01-2005 it would only add 15 more ata, not 30. 1 hit%= 1 extra ata so if you had a 100 atp weapon with a 50 native, it would do 150 atp to boomas, but only the regular 100 to evil sharks? interesting... |