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Too many characters on 1 memory card= soon to be corrupted data? - Printable Version +- Forums (https://forums.ragol.co.uk) +-- Forum: Archives (https://forums.ragol.co.uk/forumdisplay.php?fid=8) +--- Forum: Archived Forums (https://forums.ragol.co.uk/forumdisplay.php?fid=67) +---- Forum: Phantasy Star Common Room (https://forums.ragol.co.uk/forumdisplay.php?fid=73) +----- Forum: Hacks & Cheats (https://forums.ragol.co.uk/forumdisplay.php?fid=62) +----- Thread: Too many characters on 1 memory card= soon to be corrupted data? (/showthread.php?tid=7298) |
Too many characters on 1 memory card= soon to be corrupted data? - Hivemecha - 27-07-2005 ive had the same MC's since 2003 (i think maybe 2002) but in other ways i only take em out when transporting my gamecube or need a MC at my friends house
Too many characters on 1 memory card= soon to be corrupted data? - Anti Hacker - 27-07-2005 Heh I dont even take mine out to transport! (Maybe I should, or they may snap off or something :S) Too many characters on 1 memory card= soon to be corrupted data? - Hivemecha - 30-07-2005 yah thatss why i do it.. my friends, friends hull of the MC broke and the memory got stuck in the MC slot then he only had an empty shell xD Too many characters on 1 memory card= soon to be corrupted data? - day - 31-08-2005 We've got a "4gamers" m.c and it hasn't corrupted and this is the chars on it Nate lv41 Day lv 71 Zu'n dah lv 101 Day lv 91 So is a 4 gamers card Ok:S Too many characters on 1 memory card= soon to be corrupted data? - Tsunami - 31-08-2005 Yes, it is. Please read all the posts in the topic before asking and/or posting. Thank you.
Too many characters on 1 memory card= soon to be corrupted data? - day - 06-10-2005 thanks mate and btw i can pwn all. Got pd'd by an indi in temple for teh 2nd time:'( Too many characters on 1 memory card= soon to be corrupted data? - Tsunami - 06-10-2005 day Wrote:thanks mate and btw i can pwn all.Don't bump dead threads and stay on topic. My question was already answered...so if a mod could lock this thread... |