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Hit% - Printable Version +- Forums (https://forums.ragol.co.uk) +-- Forum: Community (https://forums.ragol.co.uk/forumdisplay.php?fid=3) +--- Forum: Help! (https://forums.ragol.co.uk/forumdisplay.php?fid=15) +--- Thread: Hit% (/showthread.php?tid=5716) |
Hit% - SoulKiller - 21-03-2005 Hi! I was looking at the item in the shop when I saw below dark %, hit % What is that?? thanks Hit% - whiteninja - 21-03-2005 5% hit = 5 extra ata on the weapon so lets say a saber adds 21 ata regularly. a saber with 10% hit would add 31, one with 5% would add 26, etc. hit%'s are the most useful ones Hit% - Vincent Rayne - 21-03-2005 whiteninja Wrote:hit%'s are the most useful ones i wouldnt say that... if you get a saber with 50% native... its going to do quite a bit more than one with 0 (duh! )...
Hit% - decswxaqz - 21-03-2005 But with 50% hit you are more likely to be able to do hard, hard, hard attack which would prob do more damage than 50% native especially if you get a few criticals in the attack ![]() And hit is used against all monsters. So I'd go for anything that has over 15% hit. I don't think anything less if worth it. Hit% - Nicktendonick - 21-03-2005 But in the total of wep% it is very rare legitly and it also adds in the 300% total a wep can have. Also, if a wep has hit, you can only then have 2 % on other types. for Example... Asuka Na-100% Ab-100% mc-0% dk-0% hit-50% You can't add to the other stats because hit is also a stat. and you can only have % in 3 stats. But non-legit weps can have high hit and other stats. Hit% - Fabo Craven - 21-03-2005 thats why there non-legit anyway it is very rare you will find an item, if at all, that has 100% in one catagory. Id take hit over other stats anyday. Hit% - SoulKiller - 21-03-2005 Hmm hit% seems very useful!! Thanks for the info guys! |