15-10-2004, 06:41 PM
I would definatley opt for more power up spells like shifta and deband... One to increase your speed and another your evasion... though to make it fair there would have to be a downside... like decreased accuracy or attack power.
Suppose they got rid of mags with Universe, summonings would be a nice idea for one of the new species.
If they do drop mags they could introduce desperation attacks that can be pulled off when your health is drastically low, ofcourse depending upon your luck stat the chances of such happening changes. There could be a short split of invinsibility after giving you a chance to recover and heal.
Though in all seriousness I hope mags are here to stay... perhaps they could give more options with the mags, imagine if you could make a huge mag instead of techs your character could have the mag cause status abnormalities and fire projectiles.
How about special techs for player vs player, since restorative items are short spells that cast limited transparancy similar to the sinnow's from ep 2 would be acheivable without making it too unfair.
Suppose they got rid of mags with Universe, summonings would be a nice idea for one of the new species.
If they do drop mags they could introduce desperation attacks that can be pulled off when your health is drastically low, ofcourse depending upon your luck stat the chances of such happening changes. There could be a short split of invinsibility after giving you a chance to recover and heal.
Though in all seriousness I hope mags are here to stay... perhaps they could give more options with the mags, imagine if you could make a huge mag instead of techs your character could have the mag cause status abnormalities and fire projectiles.
How about special techs for player vs player, since restorative items are short spells that cast limited transparancy similar to the sinnow's from ep 2 would be acheivable without making it too unfair.



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