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Universe Interview - New Bits Revealed! Plus... More Phantasy Star?
#1
<strong>Universe Interview - New Bits Revealed! Plus... More Phantasy Star?</strong> <img src="/images/Playstation.jpg" alt="Playstation" width="8" height="8">
<font size="1">[ Lee_yoshi - September 12 2005 - 11:52 AM ]</font>

<P align=center><IMG alt="Phantasy Star Universe!" hspace=0 src="/uploads/ragol_psulogo.gif" align=baseline border=1>&nbsp;</P><P align=left><FONT face="arial, helvetica, sans-serif">The Tokyo Game Show is nearing, and for everyone who goes to the public show, there may be a chance for you to get hands on with the latest version of <EM>Phantasy Star Universe</EM>! With that said, IGN has gone to Japan to get in on the Japanese TGS action. They went early though and made a few stops to TGS - With one of those stops being at SEGA of Japan, being able to grab an interview with the Creative Manager of Sonic Team, Takao Miyoshi, who knows everything of everything so far in the <EM>Universe</EM>! Here's a few interesting tidbits revealed:</FONT></P><P align=left><FONT face="arial, helvetica, sans-serif"><STRONG><EM>"IGN: Moving on to gameplay, what is the most important change you made to Phantasy Star Online when creating Phantasy Star Universe?</EM></FONT></STRONG></P><P><FONT face="arial, helvetica, sans-serif"><EM>Miyoshi: The biggest difference that we made for PSU concerns the lobby structure. The structure in PSO was just a lobby where you would go to chat with other members, but in PSU we've created an entire city whose sole purpose is to meet up with other people and to communicate. In a way it feels like a MMO (massively multiplayer Online game) where you have a city with tons of people roaming around, exchanging items, chatting and hooking up with parties to go on quests or head out to dungeons."</EM></FONT></P><P align=center><FONT face=Arial><IMG style="WIDTH: 430px; HEIGHT: 292px" alt="Miyoshi himself outside Sonic Team's studio's!" hspace=2 src="http://ps2media.ign.com/ps2/image/article/650/650101/tgs-2005-sonic-team-talks-phantasy-star-universe-20050912013408496-000.jpg" border=1></FONT></P><P><FONT face=Arial>Aparently the amount of people you'll be able to play with online at any one time will be at least 100, with all the lobbies... or cities as they're now known and styled in<EM> Universe </EM>divided into several floors, which you can travel between using escalators and lifts! The 1st floor is a meeting place (Maybe alike a park), 2nd floor being more transportation orientated (With players even able to travel between planets in the lobbies/cities), 3rd floor having many shops, and the 4th floor holding the Guardians Headquarters (So the interview reads).</FONT></P><P><FONT face=Arial>Also uncovered is more of a reason as to why <EM>Phantasy Star</EM> has moved platforms to PlayStation2. Aparently when <EM>Phantasy Star Online</EM> was developed for the next generation of consoles (Current now, i.e. Gamecube &amp; Xbox), it was made with the Nintendo Gamecube in mind, with that console also being selected as Sonic Teams main focus of development. The Xbox version of <EM>Phantasy Star Online</EM> is a port of the Nintendo Gamecube version. The PS2 version comes as a plot simply to reach a wider audience. <EM>Universe</EM> also has a chance to be released on the next generation consoles, but this is to be decided at a later date, with IGN being more quizzical over an Xbox/Xbox360 version of the game. If an Xbox360 version of the game is made, it is because the console is much more a success oversea's then it is in Japan.</FONT></P><P><FONT face=Arial>The release date is still undecided (Possibly a Christmas release!), and the PlayStation2 and PC versions of <EM>Phantasy Star Universe</EM> will hold all the same resources and elements of gameplay. Saying this the PC version will come with a higher resolution and better graphics, while the game has been developed mainly around the PlayStation2 control system. There are no plans for the game to get any kind of proper updates after it's completed and final release, so that the two versions of the game always stay the same (Hopefully allowing for console and PC owners to play together). This means no patch updates, etc. There will however saying this, be downloadable quests, etc. when the game is released.</FONT></P><P><FONT face=Arial>Gameplay-wise, all that is new that's been revealed is that there will not be a team system of any kind alike <EM>Phantasy Star Online: Blue Burst</EM>, but the game will see the continuation of Guild Cards, so you can always stay in contact with your mates! Other little bits unvieled are that a new <EM>Phantasy Star</EM> title is being planned for the next generation of consoles, but everything else hasn't been decided yet (I.e. system, gameplay, etc.). Takao Miyoshi however did laugh at the IGN interviewer when he asked of a <EM>Phantasy Star Online</EM> on the Sony PSP! Oh well...</FONT></P><P><FONT face=Arial>For the full interview, head over to IGN.com's article (<A href="http://ps2.ign.com/articles/650/650101p1.html">Click Here</A>), which also includes various images from SEGA of Japans headquarters and Sonic Team of Japans display cabinets of video gaming history on pages 3 and 4!</FONT></P>
#2
Those servers are gonna split off very quickly as soon as the hacking begins since there won't be any patches. Sorry to be the pessemist.
#3
Exactly what i was thinking bud! No patches... it's kinda asking for a hacking really isn't it?


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