Posts: 3,415
Threads: 88
Joined: Mar 2005
18-02-2006, 01:25 PM
(This post was last modified: 18-02-2006, 01:40 PM by jarl.)
ok, heres the situation: i have a MKB and a twin blaze. MKB is 0,20,0,0 and TB is 0,15,0,0 so %'s arent really an issue here. what the dilema is is this:
MKB is more powerful, and much more useful at harder levels thanks to its special. however, i do not enjoy using it so much
TB is less powerful and has a massive variable ATP. however, it looks amazing and has a fun and useful special though i start to struggle at later levels.
im hunting both again, hopefully with hit. if i get a MKB with hit ill use it all the time, if i dont and get a TB with hit ill use that all the time. however, if i get neither with hit what should i do?
(im leaving the s rank twin i was thinking of getting out of this, BTW)
edit: swapping isnt perfect- if i carry them both round it takes up space and clutters up my inv, if i put one in the bank itll take time to get it out and i may not be able to find it quickly either.
Posts: 568
Threads: 21
Joined: Mar 2005
If it's more fun to play, and if it looks better, then play with the Twin Blaze.
Go for style over power, you're a good enough player to handle it!
[URL="www.cardrevolution.headplug.com"] ![[Image: Banner2-1.jpg]](http://i15.photobucket.com/albums/a396/_Forge_/Banner2-1.jpg)
Join CARDrevolution, home of Ep3![/URL]
Posts: 2,389
Threads: 60
Joined: Apr 2004
I vote Twin Blaze for looks, too, despite the slightly lower stats and higher rarity.
Posts: 3,467
Threads: 69
Joined: Oct 2004
Flamming cotton swab owns all.
Though, keep the MKB in your bank just incase you do PW4, mass MA runs, or something that is hard. In those cases, strength > style.
Too legit to quit.
Posts: 3,415
Threads: 88
Joined: Mar 2005
whiteninja Wrote:Though, keep the MKB in your bank just incase you do PW4, mass MA runs, or something that is hard. In those cases, strength > style.
i dont think id be using close combat at all there
looks like its the burning stick for me then.
also, is the special reduced on the MKB or not, and if it is how does reducing on double sabers work? will it be reduced by halved, unreduced then reduced by a third for each part of the combo or reduced overall?
Posts: 4,152
Threads: 213
Joined: Jul 2005
for me power is similar to fun, but due to the special on the twin blaze, i vote Tblaze, what kind of damage or what is the diference in damage beetween both weapons?
Posts: 3,467
Threads: 69
Joined: Oct 2004
I think the BKB special is reduced by 1/2 on every one of the 6 hits in a full combo...
Jarl's siggy Wrote:MOBKEY KING BAR
Too legit to quit.
Posts: 3,415
Threads: 88
Joined: Mar 2005
20-02-2006, 06:41 PM
(This post was last modified: 20-02-2006, 06:47 PM by jarl.)
*looks at sig... see's nothing... looks at sig... still see's nothing... looks at sig again...* OMG!!!
thanks, lol
K_I_R_E_E_K Wrote:for me power is similar to fun, but due to the special on the twin blaze, i vote Tblaze, what kind of damage or what is the diference in damage beetween both weapons?
according to the ATP, mkb will do 40 more atp over a combo (neglible) but while the MKB's atp will vary by 60 over a combo, the TB gets a variable of 1320/combo. the reason the mkb would be more useful is the better special (though the gifoie is useful for getting gee's down to melee height!)
because of the variable ATP, i cant really say the damage, but it averages as pretty dammed similar.
the twin blaze also has one less ata, not really a big difference!
Posts: 4,152
Threads: 213
Joined: Jul 2005
K_I_R_E_E_K Wrote:for me power is similar to fun, but due to the special on the twin blaze, i vote Tblaze, what kind of damage or what is the diference in damage beetween both weapons? so what damage do you do with the mkb? and with the twin blaze?
|