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What to do with the S-Needles? :S
#41
Kefka Wrote:I think PJ should know the answer to this.

I went through the trouble of getting to post here

BURNING RAWKS! PJ out

...XD
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#42
"Trouble to post here"? It's your 75th post Tongue
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#43
Well, I took 3 out of 5 of my password attempts of guessing my password, until I decided to reset it Cool

Well, if you want more laughs, I got my SRank Cane (That's the first laugh) today, and told WN that I'm putting Demon's on it (Number 2).

XD Oh well

Yeah, 76 posts, good times, good times
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#44
I guess it's better than using Brave Hammer... I guess ;s
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#45
Hey man, don't diss the Brave Hammer. I have fond memories of using that as my newm's primary weapon when I was a total offline n00b. Don't you know that real men use pink weapons? Tongue

Anyway I think I'm gonna go with Chaos on the first needle... I managed to do a test of it, and while it's far from 100% accurate, it's still useful and interesting IMO. So, yeah. Tongue
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#46
1. Inflicting Chaos is a wholly pointless endeavor when one can inflict a much more potent and far more permanent status ailment in the same amount of button presses: Death.

Death renders the afflicted harmless and immobile from the point of its infliction to unto oblivion, and generates experience points for you. Why you, the killer in this scenario, would wish to waste one's precious time to inflict an inferior status ailment is outside the scope of my humble mind, especially when one takes into consideration the fact that the enemies are going to have to be put to death at some point in order to progress.

2. Do you not play with droids? Confuse traps are a far more effective means of confusing the appropriate enemy groups (which consist mostly of lowly grunts), taking into account all things, such as area of effect, efficacy, ease of application, and convenience.

In summary, if you refuse to place Berserk, Demon's, Zalure, or Spirit upon your Needle and insist upon something mostly useless, at least admit that it is mostly useless. Cool
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#47
Quote:Death renders the afflicted harmless and immobile from the point of its infliction to unto oblivion, and generates experience points for you.
Read Nomad's "guide" on comprable EXP. He would prefer to have something which would generate fewer EXP points for him, in order that his teammates (naturally lacking the ability to cast Rafoie or use a Damage Trap), could get an amount of EXP about equal to his.

It's actually a pretty chivalrous idea... The only problem is that some of the math needs refiguring there; ie. tagging every enemy gives 80% of the max EXP, the highest his "guide" would provide is 78%. It can vary a few percents, as it is not set in stone, as he said... but one player will get below 80% though, if not multiple. A duo team of a HU and a support FO could easily get 100% and 80%, and thus give a greater amount of EXP on the whole, and to both characters.
Too legit to quit.
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