Posts: 728
Threads: 26
Joined: Dec 2005
o_O.
I don't know where yoshi goes.
it definetly wasn't the top or high-tier though... maybe middle... The problem with yoshi for me is that he doesn't have the Up+B attack so i can get up cliffs when someone knocks me off hard.
Posts: 1,952
Threads: 28
Joined: Jun 2005
Well... Yoshi's Over + B attack can give him a wee little boost if you're desperate. The good thing about him is that he can't be knocked back while he's performing his second jump... where that ever-so famous and extra disturbing sound is made.
I tend to do well with him because I don't let my enemy get all that close to me. Hehehe.
Posts: 3,580
Threads: 48
Joined: Nov 2003
26-05-2006, 01:56 AM
(This post was last modified: 25-06-2006, 12:13 AM by Orphen.)
...Yoshi doesn't have any "long range" attacks, unless you're spamming B^ attacks. All of his other attacks may have an "above average" range, but it's nothing that can't easily be countered. His invincibility jump is quite far from perfect, granted an enemy can let out a full assault after Yoshi is finished hovering, and if Yoshi is knocked once again, he has absolutely no means whatsoever to return to the stage. Yoshi has a HUGE marginal endurance that is exploited by enemies much more than by the actual person using him. I think he might be an around "Middle" or "Low" character. The reason I refrain from saying "lowest," is because Yoshi does actually have some useful techniques, but definitely nothing to deal with the big boys.
Haha. And at random. I have suddenly begun to actually use Captain Falcon as a secondary character. It's really tough to get used to him, but I finally got a handle on that quick powerhouse. He has some insane aerial attacks, and while his attacks may be slow, his mobility can compensate for it. I'm almost as good as I am with Marth with Falcon. It's getting good.