Posts: 360
Threads: 38
Joined: Apr 2004
well i havent had it really bad so far, ive only played offline story mode, just starting Chapter 5 but at the end of the day, it wouldnt be so bad on PS2 but on a good PC and 360, its just a lazy port as posted above.
im dissapointed.
But this slight problem dosent ruin the game, im still loving it
[COLOR="LightBlue"]360 gamertag - Spitfire1986
PSU - Spitfire[/COLOR]
Posts: 513
Threads: 40
Joined: Nov 2006
Oddly enough, I've only had lag now, on the offline mode. Maybe they optimized the Xbox's Online Mode, but just ported the single player?
Posts: 3,143
Threads: 74
Joined: Apr 2005
Ugh, I went up against Dulk Fakis last night, on the PS2 version. it took Ethan about ten seconds to get up from being knocked over, only to be took down again by a VERY slow-moving claw. Hells the lag is bad on that fight...
Posts: 1,952
Threads: 28
Joined: Jun 2005
*giggles* It's only the flash effects that hurt my Lappy. So his barrier that he forms and the line of blue orbs that he fires at you very slowly cause my Lappy to start to crawl. Otherwise it's perfectly fine... *huggles her precious Lappy*
Posts: 3,143
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Don't wanna sound like a party pooper, but I kind of agree with a few others here. PSU seems pretty rushed...
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Joined: Jun 2005
Eh, as long as it's still fun it's fine by me. They could've done far better, but this
IS Sega we're talking about...
Posts: 3,143
Threads: 74
Joined: Apr 2005
pink Wrote:Eh, as long as it's still fun it's fine by me. They could've done far better, but this IS Sega we're talking about... 
I'm with you on that. It's fun, just parts of it make me want to toss my controller at the TV and shout MOVE FASTER DAMN IT!!!