07-03-2005, 08:44 PM
Hmmm, they wouldnt end up all the same because of the stats! The stats would restrict the forces at least from using Hu weapons effectively. If a force did decide to use a hu wep, theyd lack a boost of mst, and would be nowhere near as effective as say a hunter with the said weapon, therefore hunters may even gain an edge over forces. Also, mats would be more, worth deciding what to use on. A force may just be able to use a certain wep when maxed giving them an advantage over less wise force players, thus setting the players who know their stuff from the other 'casual gamers'. Not that im trying to create a devide, but that means maybe people might have players to look up to, real figures of inspiration , not unlike Sesimmer of runescape (i think thats how his online name is spelt). And then, there could be enimies un-affected by techs completely, thus forcing forces to use weapons against some eniemies. That woul mean hunters would be able to leave some forces in the dust, even with their new abilities to weild weapons! Isnt it silly a force cannot physically even hold a shotgun because theyre not a ranger, are their freaking hands deformed? no! Is a hunter to clumsy with weapons to pick up a club? i think not... Oh yeah, and it would allow humars to have a point in learning techs. im not talking about grants or anything, in fact i think giving other classes s/d or j/z was a bad idea. But the ability to do a fair amount more with a basic attack like foie would be welcome im sure. The games current state simply dosent make sense, if you have the stats, why consider yourself "unworthy" to weild a weapon. Itseems to me, that a slight tweak in gameplay is definately required here... *end rant*
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