11-03-2005, 02:35 PM
An anti for FSOD would be useful, but because the reloading is not usually caused by a code, that will be harder to stop. Yet if someone stops FSOD, a different FSOD code will be released by others. If you could release a code preventing a reload in the lobby, that would solve the problem. But it would have to be complicated, or it would not know to save when you quit. Im glad im not online anymore, another version of FSODX is when you join a game and get FSODed in that double save. Thats easier to pull off, no codes, packets or anything else needed, just plain old word select... Scary huh? But wait, thats been around since the start of PSO, so i dont think, if you stick to the right areas, there is too much cause for concern here.

