It's not that I was skeptical of the graphics. I would have been willing to give them a chance, if they had been done decently. I hope you realize, WW isn't the only game out there with cel-shading. Not only did they do the cel-shading bit, they did it badly. Then they called it "innovative." I mean, Link's hat never has more than two colors applied to it at any given time. That's not innovation, that's laziness.
And I dunno, I think someone once told me that cel-shading is harder to do than regular graphics. I find this hard to believe... but even if it's true, why would you do it? Spend a lot more time on something that has, what, 1% of the detail of the original? Graphics like WW's would be easier to draw.
Note that I'm not out to ruin the cel-shading graphic style; I only think it should (a) be done WELL, and (b) be applied to a game that actually can use it. Make a Mario game cel-shaded, maybe. Super Mario Sunshine (though not a wonderful game either) could have looked decent with cel-shading. And on the off-chance they ever make a 3D Kirby game (I wish), cel-shading would obviously be the best choice for it. But Zelda games just don't go well with it.
And I dunno, I think someone once told me that cel-shading is harder to do than regular graphics. I find this hard to believe... but even if it's true, why would you do it? Spend a lot more time on something that has, what, 1% of the detail of the original? Graphics like WW's would be easier to draw.
Note that I'm not out to ruin the cel-shading graphic style; I only think it should (a) be done WELL, and (b) be applied to a game that actually can use it. Make a Mario game cel-shaded, maybe. Super Mario Sunshine (though not a wonderful game either) could have looked decent with cel-shading. And on the off-chance they ever make a 3D Kirby game (I wish), cel-shading would obviously be the best choice for it. But Zelda games just don't go well with it.


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