10-06-2005, 05:34 PM
pink Wrote:On-Topic: I'd be nice to have a good sized MAG guide... my only rare one is a Pushaun and I got that from feeding it random stuff.We got one..... click the link in my signature...... I love saying that
.... and welcome to Ragol Forums.A LCK guide would be nice. This is basically everything about luck there is:
Quote:- All characters have 10 LCK to startWith all of these things, I bet you'll make the quota. (I can't believe you have a quota.....)
- All characters max is 100 LCK
- No characters gain LCK naturally
- The base LCK stat can only be boosted by luck materials, ---/Luck, and ---/Ability
- Angel/Luck is +5, God/Luck is +30, Master/Ability is +5, Hero/Ability is +10, God/Ability is +20
- Luck materials are rare as -insert random explicative-
- A better way to get luck materials (online) is do good on TTF doing something-or-other special that I don't remember
- Some weapons will boost LCK stat (not base stat) slightly while equipped
- L&K14 Combat +10, God Hand +10, Heart of Poumn +15, etc.
- LCK divided by 4 = your chance of critical hits (in a %)
- Criticals do 1.5x damage
- You can only get critical hits with Normal, Heavy, and Special attacks; you cannot get criticals on techniques or traps
- On weapons like Mechguns, each of the 9 hits is a seperate hit, so each has an seperate, equal chance of doing a critical
- LCK does nothing else
- Enemies have their own LCK stats that give them critical hits, your LCK does not cause enemies to critical hits, nor does it stop them from getting critical hits
- "Luck of the Irish" helps you get rares, make Megid work, and does all sorts of good stuff
- There is no way to boost your "Luck of the Irish"
- Except a 4-leaf clover
Too legit to quit.

