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Beating Hunters Side
#2
I find that mission terribly difficult. I think you're referring to the mission where you fight Kranz and Sil'fer on your own.

I find that the easiest thing to do to start with is run away from them. Consider using Dice+1 if you're doing really bad on your rolls. Each of your opponents only has an MV of 2, so choose a character such as Memoru who can move four spaces. SIl'fer tends to equip Blade Dances and Mags, but if you run away from her she can't hit you and she will die after a while (Blade Dance has Steady Damage...) and then you'll have to deal with only one person.

Kranz does have Heaven Punishers, which I remember really annoyed me.

I think that I beat these guys with K.C. - he has Fixed Range so you can use the really strong attacks like Assault, Attack=6 and Mighty Knuckle from a distance. I also used Pan Arms because they have Weak Hit Block, which is useful for a Guard Creature. And if it would die, consider Escape...

These are just a few pointers.

In short, run away from Sil'fer until she dies, then focus on Kranz.
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Messages In This Thread
Beating Hunters Side - by Fabo Craven - 29-06-2005, 01:57 AM
Beating Hunters Side - by Forge - 29-06-2005, 10:13 AM
Beating Hunters Side - by Mirinee - 29-06-2005, 11:00 AM
Beating Hunters Side - by Fabo Craven - 30-06-2005, 02:45 AM
Beating Hunters Side - by Mirinee - 30-06-2005, 10:25 AM

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