22-07-2005, 09:10 AM
<<Snowfox>>' Wrote:yes, thatl work, surehow long have my tutorials been out for? to make gameguard catch a deep rooted memory editor it would crash windows, and sega would be inflicting harm on computers, therefor puting themselves at liability for any damage. and seeign as how the bypass was downloaded over 1,200 times. thats a lot of liabilities.
But in downloading the bypass they have aalready broken the contract in which case ST are NOT laible for any damages, and if they are held for it they can counter sue for illigal modification of data under the Computer Misuse Act
"The three levels of offence are:
Level One: Unauthorised access (e.g. someone who breaks into a system to be nosey or just for the hell of it).
Level Two: Unauthorised access with a further intent (e.g. someone who breaks into a network to steal money).
^
This one is what people who try to sue ST under those conditions will meet.
Level Three: Unauthorised access to modify data (e.g. someone who breaks into a network to plant a virus, which corrupts data).
The computer misuse act is not used as much as it should be because many businesses (e.g. financial institutions) do not want to acknowledge that their systems are vulnerable. If it became public knowledge that their systems had been hacked, the bad publicity could affect their share price."
^
That last ones you Snowfox
So anyway... Read your law before you assume things. SEGA and ST will not be liable.
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how long have my tutorials been out for? to make gameguard catch a deep rooted memory editor it would crash windows, and sega would be inflicting harm on computers, therefor puting themselves at liability for any damage. and seeign as how the bypass was downloaded over 1,200 times. thats a lot of liabilities.