08-11-2005, 04:24 AM
Kefka Wrote:Not sure what you mean by people flocking around me, no one flocks around me any more than I do around others.Which just serves to illustrate my point... putting aside for a moment that there is no universal definition of "n00b," there are plenty of people everywhere in between... this is the case on GC now more than ever, and hopefully a good portion of BB as well (if not, then reasonsI'llNeverPlayBB++).
And not to sound haughty, but if your "this really isn't the large percentage of PSO players" includes n00bs and cheaters, no thanks.
In short there are NOT only two groups of people on PSO: "gods and the people who agree with them" and "n00bs."
Kefka Wrote:Not about something that is directly related to experience, like what we are discussing now: usage of the Berserk special and the role of Forces in a multiplayer environment.A level means exactly one thing: how much exp you have. This is only directly related to how many enemies you kill (and dying in the case of BB)... not how you kill them, why you kill them that way or who you inconvenience by doing so. I may not have a lv200 character on GC and one frighteningly close on BB, but I still have spent a fair amount of time berserking. The concept of berserking is simple enough for a lv10 to get; what comes after that is all opinion on how you should use it.
My levels are exactly what's important on these matters.
And I've known people in the 190s and above who have been wrong on the hard facts, the gray areas, and everywhere in between. Experience points in this game <> being right on anything and everything related to it, particularly those issues relating to opinion (and play style is an opinion matter).
Kefka Wrote:Someone that uses Berserk in really tough places (not necessarily Seabed, the last room of Ruins 1 in Endless Nightmare #4 is a 'no Berserk' room, for instance).So how often do you end up having to dodge/avoid things with a "good" FO? Not often, if your HP is constantly being replenished. Even with a FO who doesn't practically mash the resta button, I find berserking to be too easy a practice if I were healed every time I did it.
Someone that uses Berserk in a room with several Baranz/Morfos/Detonators, etc.
Someone that uses Berserk before the FO jellens.
Someone that uses Berserk if the FO is obviously too far to heal.
Someone that uses Berserk too much (i.e. more than me)
Someone that uses Berserk while relying on the FO's resta at 100%, however swift the FO must heal you, you must never give up your survival instincts and dodge or avoid any threat. That way, Berserk really increases your skill.
etc.
You're right about every other one for sure... but I've seen, quite a few times, a person who breaks the "FO too far to heal" rule because he expects the FO to be right behind him at all times. Then the poor FO runs over there because he/she is generous and heals the guy, only to see him continue his otherwise-kamikazi attack pattern. Forces are support, but they aren't babysitters. If you play worst-case scenario stay be ready to heal yourself, you end up paying a lot more attention and thus gain more skill than if you just treated instant-FO-healing as the default scenario and actual "survival skills" as the backup plan.


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