21-12-2005, 10:30 PM
Anti Hacker Wrote:As for what kefka or anyone else thinks, thats upto to them and is mere opinion.
*que kefka coming in* 'its NOT opinion! after careful research i have discovered, as well as several others that its defiantely not a.............'
finally, someone that speaks sense! i never thought i would hear that! charge vulcs. w/ hit have no downside, is that good or bad?
*que kefka coming in* 'after careful research i have discovered, as well as several others that its bad. this is because.............'
ok, whatever. careful research, myass. as anti said, in a perfect game no-one would get hit, so why do you need a tank character anyway?
thankyou anti, for speaking sense. i think thats 3 ppl now that think charge vulcs are good

netnomad: sucky weapons, fine. but when the going gets tough why dont you think 'heh, fuck this' and pull out your charge vulcs w/ 50% hit that you saw in the shop earlier? true, PSO is pretty dammed easy, but especially at lower levels and during bosses/certain fights it is SO useful to just finish it off quickly (i.e- if you have a CPU getting screwed over, do you want to spend x longer killing teh enemies because you refuse to use weapons that give you an advantage?)
i keep a pair of 45% hit standard vulcs. on my HUcaseal for tought times, i.e- facing down 4 hildelts. you CANNOT do that with a demo comet, or drain railgun. you need a hard hitting accurate weapon for that, so the vulcs are what i choose. i would prefer a good special, but decent specials dont want to have hit in my opinion. (and i cant exactly zerk with 4 hildelts beating the crap out of a lvl 68 char....)

