30-12-2005, 08:52 AM
Well I've had a couple days of... not much besides PDs. Then tonight, I got on to hunt Chakrams with hit, with Cyclone. I ended up soloing Heat Sword because nobody was around, but the God/Power I put on her yesterday made a world of difference at level 108. Found 7 grinders in two tris and a mono. Also, I decided to make a full run around F2 and get the optional rooms.
I met a Pal Rappy in the room south of the start... the one with 5 rappies. Unfortunately this was the room with more than one wave after the rappies. Not wanting to stray too far from the dead rappy, I ended up getting surrounded by a grunt enemy of each type. Try as I might, I couldn't cast a tech or kill the enemy fast enough to get the Pal... so the damned thing escaped. Ironically, though, after releasing a PB and then getting in one final HoP hit, the Tollaw I killed dropped a Chakram. No hit... 10/0/0/15/0. Not too bad. Adding to the irony was a Hildelt later in the run which dropped a 0/5/5/0/0 Elysion.
I met a Pal Rappy in the room south of the start... the one with 5 rappies. Unfortunately this was the room with more than one wave after the rappies. Not wanting to stray too far from the dead rappy, I ended up getting surrounded by a grunt enemy of each type. Try as I might, I couldn't cast a tech or kill the enemy fast enough to get the Pal... so the damned thing escaped. Ironically, though, after releasing a PB and then getting in one final HoP hit, the Tollaw I killed dropped a Chakram. No hit... 10/0/0/15/0. Not too bad. Adding to the irony was a Hildelt later in the run which dropped a 0/5/5/0/0 Elysion.


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