Perhaps, then, we didn't see eye-to-eye on the definition of what a melee FOnewearl is. The definition I go by is any type of physical combat (with a fair amount of engagement, not just a hit or two), no matter how little the damage that may go along with any or how much support or nuking that goes with the territory. You seem to go by what the majority of time is spent doing or by how the character is fine tuned to a certain task.
True, the FOnewearl has TP issues when she melees, since she sacrifices mind in place of dex and pow, and she has to continuously move and cast spells. However, (unless your version of PSO has been tweaked for in how specials hit), the double saber is a key component since the 50-hit double saber (at least in BB) can consistently hit episode 1 monsters with n-n-s or n-s-s combos to regenerate the tp back when her base ATA is maxed. There may be objections as to the amount of HP that can be healed with mind sacrificed as well, but I hadn't run into any situations where one resta can't restore HP lost from two or three critical hits, unless it has been in the towers. And, as I have said, coupled with a large TP reserve, it's equivalent to an effectively large, or infinite, TP supply that results in a much less reliance in using fluids and in an effectively constant melee/nuke/support role, with emphasis on the melee but priority on support. I haven't heard of the results of anyone doing this with a FOnewm, but with the FOnewearl, it's a spectacular way of playing without a dull or quiet moment.
As for rares, yes, the called rares usually go to the ones who called them in the first place, but those that aren't are snatched up by those who are closest to the monster who dropped it, usually the meleers. Call may it greed, but I also melee so I can get that much closer to the rares, despite what may occur with sychronization problems with the game.
With the vivienne, yes, it can deal considerably more damage compared to a double saber. If you're attacking one monster, it would be the way to go, if you want to kill it as quickly as possible. Up against a crowd, you'd might as well go with an umbrella or fan. That said, the vivienne is just like a double saber, but just dishes out more damage. Honestly, I've been leveling and fighting with strictly the double saber and have no qualms of not having the vivienne on me, mostly because of all the tp I get back
True, the FOnewearl has TP issues when she melees, since she sacrifices mind in place of dex and pow, and she has to continuously move and cast spells. However, (unless your version of PSO has been tweaked for in how specials hit), the double saber is a key component since the 50-hit double saber (at least in BB) can consistently hit episode 1 monsters with n-n-s or n-s-s combos to regenerate the tp back when her base ATA is maxed. There may be objections as to the amount of HP that can be healed with mind sacrificed as well, but I hadn't run into any situations where one resta can't restore HP lost from two or three critical hits, unless it has been in the towers. And, as I have said, coupled with a large TP reserve, it's equivalent to an effectively large, or infinite, TP supply that results in a much less reliance in using fluids and in an effectively constant melee/nuke/support role, with emphasis on the melee but priority on support. I haven't heard of the results of anyone doing this with a FOnewm, but with the FOnewearl, it's a spectacular way of playing without a dull or quiet moment.
As for rares, yes, the called rares usually go to the ones who called them in the first place, but those that aren't are snatched up by those who are closest to the monster who dropped it, usually the meleers. Call may it greed, but I also melee so I can get that much closer to the rares, despite what may occur with sychronization problems with the game.
With the vivienne, yes, it can deal considerably more damage compared to a double saber. If you're attacking one monster, it would be the way to go, if you want to kill it as quickly as possible. Up against a crowd, you'd might as well go with an umbrella or fan. That said, the vivienne is just like a double saber, but just dishes out more damage. Honestly, I've been leveling and fighting with strictly the double saber and have no qualms of not having the vivienne on me, mostly because of all the tp I get back

