18-06-2006, 03:59 PM
I have never used any of these (and CERTAINLY don't ever plan on going near them!), so I can't answer the original question of this thread about the values and hit % and whatnot, but I can say something! both of these guns are annoying in certain aspects of a game, and good in others, of course depending on who you are. I agree that any one of these guns would be a great solo weapon for doing major damage and not taking any (not like the game is fun that way anyway...) but in a team they're just plain...inconsiderate. charge is aweful because of its major damage and insane attack speed, leaving the other people in the team experience...less. beserk is aweful because (in my experience, at least) the person using this weapon NEVER EVEN TRIES TO RESTORE HEALTH. the charge vulcs sacrifice meseta, and no one on a team cares about how much meseta someone else has (unless they're so ineffective at using their charge strategy that they actually ask for more meseta, which has happened to me) but when you sacrifice HP, someone has to cover for you if you don't die immedeatly after beserking the hell out of enemies. but who wants to anyway? these are the people that kill your chances of leveling up...


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