ok then, question eventually got answered 
@ kef: i dont have enough ATA to melee, except in easy area's, and my FO is only lvl 133 so she's not about to start melee'ing PW4, so we're ok there >.> (but seriously, no matter what, i wouldnt melee a hard quest like PW4. maybe some of the EN quests when she gets to lvl 160+, and PW1, but if someone gets hurt, then its anti/resta- i dont forget im a force when im meleeing
@ ade:
alse ade, dont you think it takes more skill to survive at a lower level when you dont have much HP for the area? think of using zerk as having HP problems, and you'll see why it takes more skill to survive using beserk. intentionally putting yourself in danger is stupid, but if someone never got hit on full HP you'd think they were skilled (like chaosmagnum) so if he never gets hit and uses zerk instead of charge, would you then think him a fool, or still think of him as skilled?
@ kefka again: forces arent meant to tank, therefor a force shouldnt be getting hit, therefor a force should be able to zerk, as long as they are mindful of their surroundings (i.e- going into a room with decent amounts of HP, waiting for all enemies to spawn before zerking (so they dont get a nasty surprise) etc., though that applies to all classes)

@ kef: i dont have enough ATA to melee, except in easy area's, and my FO is only lvl 133 so she's not about to start melee'ing PW4, so we're ok there >.> (but seriously, no matter what, i wouldnt melee a hard quest like PW4. maybe some of the EN quests when she gets to lvl 160+, and PW1, but if someone gets hurt, then its anti/resta- i dont forget im a force when im meleeing
@ ade:
Quote:However, I see no problem with using Charge for the entire run if the teammates are smart enough to EXP tagi thought the whole problem was that people can't EXP tag when people are whoring charge/zerk vulcans? saying 'they're not good enough to tag' is just inconsiderate of other people.
alse ade, dont you think it takes more skill to survive at a lower level when you dont have much HP for the area? think of using zerk as having HP problems, and you'll see why it takes more skill to survive using beserk. intentionally putting yourself in danger is stupid, but if someone never got hit on full HP you'd think they were skilled (like chaosmagnum) so if he never gets hit and uses zerk instead of charge, would you then think him a fool, or still think of him as skilled?
@ kefka again: forces arent meant to tank, therefor a force shouldnt be getting hit, therefor a force should be able to zerk, as long as they are mindful of their surroundings (i.e- going into a room with decent amounts of HP, waiting for all enemies to spawn before zerking (so they dont get a nasty surprise) etc., though that applies to all classes)

