28-07-2006, 10:29 AM
Kefka Wrote:Remember EpII was the first time we fought monsters of the same area with different attributes, that's a major improvement from EpI, probably the greatest ever.
Also, GDV and Seabed monsters are very different from EpI monsters in their basic mechanics.
In EpI, Bartle, Barble, Tollaw, Vulmer, GoVulmer, Melqueek, Arlan, Merlan, Del-D all share the same A.I., that's NINE monsters using the same mechanics.
Gillchich and Dubchich share the same A.I., too.
In EpII, even basic monsters behave differently.
Meriltas can counterattack and poison you while Merillia can't.
Ul Gibbon and Zol Gibbon don't spit out the same techniques, and Zol Gibbon can paralyze you.
Dolmdarl can trap you in energy circles, Dolmolm can't.
Not mentioning the other EpII monsters, which use for the vast majority completely new A.I.
The A.I. of EpII monsters is an amazing improvement.
Then comes the setting; most EpI areas are flat, whereas the land in EpII is a lot more interesting, and can be used to your advantage, etc.
Then graphic improvement, increased difficulty, etc.
the criatures of ep1 are like that because of the history, you can't expect robots on the forest.
the land in ep2 is very good, instead of the flat.
criatures like vulmer or arlan are the basic criature of every zone, so it is right if they exist, yes ep2 basic enemys use more abilities, but basic criatures should be basic (my opinion)


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