07-08-2006, 05:09 PM
Actually that'd be more of a disadvantage...
Take a player with a needle and player with a slicer, standing at equal distance from a line of enemies at 9, 10, 11, and 12 paces. The slicer could target three out of those four, while the needle could only target one. When attacking, the slicer user steps forward "two paces" (by your calculations, though that seems a bit off to me) and throws an attack nine more paces; i.e. still affecting the full 11-pace range he was able to target. After doing one attack with the slicer, you can lock onto an enemy which is farther away; thus, you could attack the enemy originally at 12 paces now (or 13... or 15 on the third hit). Assuming the slicer hits and stuns the enemy in question, the needle user is still too far away to do damage to anything but the closest enemy.
Now you know I don't give a crap about any of this, really. I don't count paces to boxes. Apparently you do, when there's a point to be proven in doing so. Too bad the point phails.
Take a player with a needle and player with a slicer, standing at equal distance from a line of enemies at 9, 10, 11, and 12 paces. The slicer could target three out of those four, while the needle could only target one. When attacking, the slicer user steps forward "two paces" (by your calculations, though that seems a bit off to me) and throws an attack nine more paces; i.e. still affecting the full 11-pace range he was able to target. After doing one attack with the slicer, you can lock onto an enemy which is farther away; thus, you could attack the enemy originally at 12 paces now (or 13... or 15 on the third hit). Assuming the slicer hits and stuns the enemy in question, the needle user is still too far away to do damage to anything but the closest enemy.
Now you know I don't give a crap about any of this, really. I don't count paces to boxes. Apparently you do, when there's a point to be proven in doing so. Too bad the point phails.


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