14-08-2006, 12:31 AM
Quote:Death renders the afflicted harmless and immobile from the point of its infliction to unto oblivion, and generates experience points for you.Read Nomad's "guide" on comprable EXP. He would prefer to have something which would generate fewer EXP points for him, in order that his teammates (naturally lacking the ability to cast Rafoie or use a Damage Trap), could get an amount of EXP about equal to his.
It's actually a pretty chivalrous idea... The only problem is that some of the math needs refiguring there; ie. tagging every enemy gives 80% of the max EXP, the highest his "guide" would provide is 78%. It can vary a few percents, as it is not set in stone, as he said... but one player will get below 80% though, if not multiple. A duo team of a HU and a support FO could easily get 100% and 80%, and thus give a greater amount of EXP on the whole, and to both characters.
Too legit to quit.

