Phantom_RAcast Wrote:You sit and mash the attack button over and over and then occasionally use a photon art which is just a flashy attack. How is that any better than PSO's combat system? You dont even have to try to time combos because they're completely taken out.
You're only considering this from the player output perspective, and are not considering damage intake. The ability to dodge enemy attacks with the circle-strafe adds real depth to combat now, since you benefit from increased accuracy from back attacks. I often find myself strafing one way across an enemy, baiting them into an attack, then doubling back and strafing round behind them to put the hurt on.
Also, it's not really mashing, there's just a (compared to PSO) huge window after an attack for your follow-up. I'm certainly more confortable timing attacks than I am mashing. The follow-up window's really short for PAs, too. Where were combos taken out? I still seem to be making three-hit combos with my weapons, which I can extend with my PAs.
Baruk: Lvl 85 Male Human Fighgunner 15.
Amielle: Lvl 24 Female Newman Protranser 4.
Newest Synth: Sweet Deathic! ... 14% Light.
A keyboard is now mine. Fear my fast-typing skills. I play the PS2 version of PSU.
I live in the UK, meaning my timezone's GMT.
Amielle: Lvl 24 Female Newman Protranser 4.
Newest Synth: Sweet Deathic! ... 14% Light.
A keyboard is now mine. Fear my fast-typing skills. I play the PS2 version of PSU.
I live in the UK, meaning my timezone's GMT.

