20-02-2007, 02:34 PM
Namillus Wrote:You're only considering this from the player output perspective, and are not considering damage intake. The ability to dodge enemy attacks with the circle-strafe adds real depth to combat now, since you benefit from increased accuracy from back attacks. I often find myself strafing one way across an enemy, baiting them into an attack, then doubling back and strafing round behind them to put the hurt on.
Also, it's not really mashing, there's just a (compared to PSO) huge window after an attack for your follow-up. I'm certainly more confortable timing attacks than I am mashing. The follow-up window's really short for PAs, too. Where were combos taken out? I still seem to be making three-hit combos with my weapons, which I can extend with my PAs.
Good combat tactics right there.
What kinda bothers me about most people detracting from PSU is how they're always comparing it to PSO. They're two completely different games, made years apart. Would you pay money to play the EXACT SAME GAME?
I'm someone who welcomes change. Overall, I don't think PSU is better or worse than PSO, it's just different. Comparing two different games doesn't make much sense to me. If you like it, you play it, like myself and a few of the other regular posters here. If you DON'T like it, then you can stick to PSO. Heh, it's almost like Orphen is trying to persuade people not to play PSU.
![[Image: SIGfinal-1.jpg]](http://i54.photobucket.com/albums/g96/Runeykane/SIGfinal-1.jpg)
Level 80
Slug Infinite - 58 CAST M - 9 FG

