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Definitive Humar
#2
Aspen Wrote:1. Can people simply define the best ID for a Humar.
I am currently Bluefull.

I had a Lv119 with Purplenum and got sick of mechgun rares, even though they are nice and powerful.

2. The best mag/mag levels for a Humar? Bear in mind I play with a strong force and thus my MST is not highly prioritised.

3. The best slot equips for a Humar? My Lv119 had 4 metal bodies, but is defence a good call?

Thanks.

1-best id, well some ids get usefull weapons at start like skyly, oran, redria, bluefull, but i can't specify one

2- mag levels, mainly pow and dex like 10/130/50/10, maybe a bit more power would be nice, as for a mag, remember first to create the mags with pbs you like, then all you need is to focus on the main mag for abilities, one that cast shifta and deband would be usefull for a single player game (search the mag database for one, then check if it is lvl 50 + and if your id can have it, if not, search another mag)

3- 4 metal bodies.......4 god bodies would be better no?, stitching 1 or 2 god bodies for a god power or a god ability would be nice, also a god batlle would increase your killing speed wich would be good for bosses.
god body
god batle
god ability
god ability
[Image: signature-cc3b3pia21.png]


Messages In This Thread
Definitive Humar - by Aspen - 01-08-2007, 06:59 PM
Definitive Humar - by K_I_R_E_E_K - 01-08-2007, 07:25 PM
Definitive Humar - by dnd - 02-08-2007, 11:34 PM
Definitive Humar - by Aspen - 03-08-2007, 12:51 AM
Definitive Humar - by Bmil - 03-08-2007, 03:13 AM
Definitive Humar - by Aspen - 03-08-2007, 12:41 PM
Definitive Humar - by K_I_R_E_E_K - 03-08-2007, 03:03 PM
Definitive Humar - by Takumi Ishikawa - 04-08-2007, 12:20 AM
Definitive Humar - by Gimph - 20-04-2008, 05:52 PM
Definitive Humar - by Bmil - 20-04-2008, 06:48 PM
Definitive Humar - by K_I_R_E_E_K - 20-04-2008, 08:53 PM
Definitive Humar - by pink - 21-04-2008, 05:11 AM

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