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Call of Mortality
#9
Double posting intentionally (please don't merge posts) so it flags as a new post for people who saw the last one - more info:

After a really rather shaky patch-day or two for the game, things are back in full swing and I bring yet more happy tidings for pso2 and the state of the game...

Firstly, day one of this patch was very shaky, mostly because everyone was adjusting to the decreases in meseta gains (2* + items sell for now 80% less), but also because of something horrific sega left in the game...

The exp required to hit lv42 hit the community like a baseball bat to the face (namely, 2.84 million. Up from 91k from lv40-lv41). However, within hours they announced a patch to 'Rebalance the exp curve'.

Why that was left in? I have no idea, the producer says since pso2's launch - the game has been rebalanced multiple times (The idea was, to get to lv41-lv50 exp from mostly rare spawns and interrupt codes) and whilst it was their intention to increase the time it took to level, it wasn't by that much. Whilst I say good job sega for fixing it within a day, I cant help but be disappointed it was left in the game to start with. Many people I spoke to about the exp increases said it killed the game off for them, which sucked.

After the exp curve has been fixed, its far more reasonable now... lv41-42 is 284k, lv42-43 is 483k, lv43-44 is 690k and so on. As an example, the exp required to hit lv50 before the patch totalled in at an awesome 173.4 million. With the new exp curve in place, that gets you to almost lv64.....

Now, moving on to more fun stuff...

The great meseta nerf of October? After (finally) unlocking very hard mode, my income of meseta has been the same as it was from running hard mode, so I don't really see the nerf...

In addition, for the 19th of October sega are reducing the price of healing based items, medical drinks AND grinding (I assume adding attributes/ability's is included aswell). Mostly because right now for people who are unlucky and are still a low level when this patch hit, its almost impossible to buy trimates/grind weapons or slot units Sad. Hey, I'll take cheaper items any day Big Grin.

Very hard mode: Well, boy, where do I start...

Everything has insanely increased health over hardmode
Everything hits so hard its not even funny
Everything is far more aggressive over hardmode
Tons of creatures have new attacks/attack patterns
Alot of creatures have rare, super powerful spawns (Every boss has a rare version, think konderu from blue burst, just with far superior stats increases)

Example damages now:
Lv33 hard mode rockbear (w/ stage two mutation). Punches my char for about 130-160. its ultimate attack hits for ~500
Lv43 v.hard rockbear (w/ stage one mutation) Punches my char for 200-250, its ultimate attack hit for 837

Very hard is alot of fun, puts a challenge back into pso2 again, you need to really be careful of all the creatures on the field near you again, there really is not alot of room for error when needing to dodge/block because being hit (unless there is 1-2 spawns up) will mean you dieing if not lucky.

Also I've noticed player counts gone up on average.. the interrupt event that happened half an hour ago had 13 full blocks and another 20 between 50-75% full

Quick edit: Dark falz first phase model has been datamined, in addition to icons and models for everyone's avorite duped items the double cannon and physco wand - expect to see them in the game soon™
Currently playing:
Pso2 - ship2: Player ID "dnd"
Lv55 Fighter - Lv50 Hunter - lv38 Gunner - Lv32 Ranger

Currently hunting: Rika's claw (69 Dark Falz kills so far)
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Messages In This Thread
Call of Mortality - by dnd - 22-09-2012, 04:23 PM
Call of Mortality - by K_I_R_E_E_K - 24-09-2012, 12:47 PM
Call of Mortality - by Lee-yoshi - 28-09-2012, 09:35 PM
Call of Mortality - by dnd - 29-09-2012, 02:21 AM
Call of Mortality - by Faulkie - 30-09-2012, 10:39 AM
Call of Mortality - by dnd - 03-10-2012, 01:15 PM
Call of Mortality - by Lee-yoshi - 07-10-2012, 07:15 PM
Call of Mortality - by dnd - 08-10-2012, 04:10 AM
Call of Mortality - by dnd - 14-10-2012, 08:32 AM
Call of Mortality - by K_I_R_E_E_K - 14-10-2012, 11:38 AM
Call of Mortality - by dnd - 16-10-2012, 04:56 PM
Call of Mortality - by dnd - 18-10-2012, 02:18 PM
Call of Mortality - by Lee-yoshi - 20-10-2012, 08:38 PM
Call of Mortality - by Faulkie - 21-10-2012, 06:25 PM
Call of Mortality - by dnd - 27-10-2012, 06:08 PM

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