15-03-2004, 08:27 PM
Sheik Wrote:I just finished a battle against Kyrlria and the chief said that he has no missions for me. The only trouble I've been having is that for some reason the COM is getting much much much harder to beat and even made me lose with a good deck.
Well you should be glad that the COM is getting harder otherwise the battles would be outrageously easy. And i thought you were talking about the hunters story. And most of the time the winning can come from luck of the first turn draw and first roll because then you find out what you can put. Example, if i was to roll a 6 on my first turn using my Kranz deck (dark wraith) and i had say a power maser or yasminkov 3000 i'm going to have an easier time getting out weapons and protecting myself then if i had a mechgun or crush bullet to start off with. And a lot of it comes in deck building, do you have enough defence cards? Do you have any support cards in your deck? Do you have certain weak monsters that might need to be taken out and replaced with a stronger monster. I'll post an example of one of my favorite Arkz deck if you want. The only problem with the deck is drawing the Defence cards when you need it, i could go maybe four turns sometimes without drawing a dodge or wall. Also, do you know how to use an aegis guard ^_^U
~~My Characters~~
Tempest-HUmar Hawk lvl 69 (Angry Fist)
Duo - RAmar lvl 56 (Inferno Bazooka)
Shinigami - HUmar lvl 5 (Saber)
Kouji - FOmar lvl 3 (Heat cane +7)
Shinigami - Offline Clvl 12 Online Clvl3
Tempest-HUmar Hawk lvl 69 (Angry Fist)
Duo - RAmar lvl 56 (Inferno Bazooka)
Shinigami - HUmar lvl 5 (Saber)
Kouji - FOmar lvl 3 (Heat cane +7)
Shinigami - Offline Clvl 12 Online Clvl3

