08-12-2004, 02:02 AM
Yes, that second one would guarantee a rare monster every 512 occurrances, though... and never any other time... 
Now, I've been playing lots of Ult Forest lately with my RAmar, hunting for various things. I'm pretty sure I've seen at least two (or more) thousand El Rappies. Only two Pal Rappies so far, which is believable (although slightly unlucky given the supposed 1/512 appearance rate)... but no Sacred Cloths, which apparantly is a 1/512 drop from a regular El Rappy. I've never found anything from a Barble or either kind of Gulgus, either. No Hildertors (although that's to be expected, even though I've done at least fifteen Forest of Sorrow runs in the last two weeks).
Anyway, I do believe there is something controlling the frequency of rare monster appearances, and other weapon drops as well. Whether it's BT, I dunno... but hey, I've already mentioned the theory I've been working off of in other threads.
But there'd a big difference between using a decimal like "307.763" and using the beat number as an integer (307, or 308 rounded up). Since a beat seems to last a considerable amount of time, you can somewhat plan your fights... but it'd be virtually impossible if the random number came from a decimal value, since it would change as fast as that decimal did. Of course, this is all theory...
but my point is, even if BT makes a difference, it might be a futile one depending on how it's used.

Now, I've been playing lots of Ult Forest lately with my RAmar, hunting for various things. I'm pretty sure I've seen at least two (or more) thousand El Rappies. Only two Pal Rappies so far, which is believable (although slightly unlucky given the supposed 1/512 appearance rate)... but no Sacred Cloths, which apparantly is a 1/512 drop from a regular El Rappy. I've never found anything from a Barble or either kind of Gulgus, either. No Hildertors (although that's to be expected, even though I've done at least fifteen Forest of Sorrow runs in the last two weeks).
Anyway, I do believe there is something controlling the frequency of rare monster appearances, and other weapon drops as well. Whether it's BT, I dunno... but hey, I've already mentioned the theory I've been working off of in other threads.
But there'd a big difference between using a decimal like "307.763" and using the beat number as an integer (307, or 308 rounded up). Since a beat seems to last a considerable amount of time, you can somewhat plan your fights... but it'd be virtually impossible if the random number came from a decimal value, since it would change as fast as that decimal did. Of course, this is all theory...
but my point is, even if BT makes a difference, it might be a futile one depending on how it's used.


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